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ShapeMaze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.625 | 3.625 |
Presentation | #4 | 3.875 | 3.875 |
Art | #6 | 3.875 | 3.875 |
Overall | #9 | 3.400 | 3.400 |
Audio | #17 | 2.875 | 2.875 |
Use of the Limitation | #24 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me, SominStudios
Software used
Unity, Paint.net
Cookies eaten
Zero Unfortunatly
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Comments
How.... could you do this to me.... T__T
I died so much on those silly spinning balls... and .. and your game was so addictive! I knew I could beat it! you had so much challenging level design it was inspiring. You earned a follow... I will complete every challenging platformer you put out!
Btw super amazing level transitions. how did you manager to pull that off??
Thanks a lot! I'm glad you enjoyed the challenge! The transitions is what took the longest time by far, almost one and a half day. Giving me very little time to do everything else, and it ended with me staying upp late and not getting enough sleep ;_; Thanks for playing!
super smooth! between the respawn, music and lvl reshaping the playing flows very well.
The controls and the overall polishing are superb, great job!
Thank you!
165 Deaths :)
That's a really awesome level transition effect. And the hue shift makes the monochrome graphics look a lot better than they actually are.
It's amazing how many levels you managed to create in such a short timeframe. And that with such a well designed difficulty curve.
Thank you! Theres a really good tutorial by brackeys on how to make a really efficient level editor, so if you work in unity i really recommend it!
I`ll be sure to play your game too when i have time!