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A jam submission

Tiny TravelersView game page

3-Day gamejam
Submitted by Emlise( formerly faxdoc ) (@faxdocc) — 1 hour, 54 minutes before the deadline
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Tiny Travelers's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.7503.750
Art#73.7503.750
Overall#83.4253.425
Gameplay#103.3753.375
Presentation#123.2503.250
Use of the Limitation#193.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Faxdoc, Nostalgiatree

Software used
gamemaker, photoshop, aseprite, bfxr.

Cookies eaten
0 :(

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Comments

Submitted

I know I'm late sorry, But I do feel this game should have gotten higher praise than it got, visually it's amazing and the characters are very nice! Fluent animation is just mmph! <3 Hope to see work from you guys in the future! 

Submitted(+1)

Very nice work, the asymetric puzzles worked quite well and the connection with the other character felt nice! the backgrounds are beautiful but the best part is the character animation, very expressive and snappy! great game experience overall.

If i had to make a recommendation for improvement, is perhaps to iterate over the contrast/perspective. Sometimes it isnt easy to know the right height, but this is such a small thing for such a pretty game done in such a short time.

Good work!

Developer

Thanks for the feedback, glad you liked it.

(+1)

cute game and good puzzles

Developer

Thank you <3.

Submitted(+1)

The game was pretty good. I enjoyed my time and the art was awesome. The only negative side was the perspective? I found some parts confusing because of the depth.

Developer

That's understandable. Thanks for playing.

Submitted(+1)

Very nice Pixel art, I think the style makes this game stand out a lot. I could feel some personality in the character designs too.

Developer

Thank you, that's nice to hear.

Submitted(+1)

Cute.

Developer

Thanks.

Submitted(+2)

So cute :)

Only problem was that i sometimes struggled to tell the depth of tiles :/

Developer

Thanks. Yeah that's an issue we didn't quite figure out how to solve.