Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

In Search of OasisView game page

"Boss-rush" game about reaching the Oasis.
Submitted by dylaan (@Vercyx)
Add to collection

Play game

In Search of Oasis's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#352.6674.000
Use of the Limitation#502.5003.750
Overall#572.1333.200
Art#572.0003.000
Presentation#581.8332.750
Gameplay#611.6672.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
dylaan - Game Designer, Developer, Sound Designer. spyral - Music Design

Software used
Godot, BFXR, paint.net, and FL Studio

Cookies eaten
Actually 0 this time. Dang covid :(

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

good game, I really enjoyed, good job :))

Submitted(+1)

I've only been able to get to the second phase (bounce around) of the first boss, it's too difficult to know if/how much you're damaging the boss. It was fun though :)

Gameplay: 4/5, the controls are a bit too "slidey" and the boss is unpredictable

Art: 2/5 initially, but 3/5 after seeing the screenshots, I thought this was placeholder art but if it's minimalist then it's fine. I think you should have added some UI elements, like a boss health bar, or at least attack feedback.

Audio: 5/5, music is great, and BFXR effects are well done (maybe slightly too loud)

Presentation: 3/5, not too much info about combat or how to not die

Limitation: 5/5, quite frustrating :P

Submitted(+1)

I really like the abstract and simple art style, the color scheme is quite pleasing.

I have to agree with the others on the gameplay though, I couldn't really figure out what to do (even after your explanation). :(

Submitted (2 edits) (+1)

Sadly I tried my best (a dozen times) but ...fighting a giant translating and indestructible cube is not fun at all. So if you also had pitts to die and no feedbacks to understand its patterns ... that's just insane. I think, as a boss, it should conclude a few levels made to learn the gameplay and the controls.

Also the minimalistic art direction is nice.

Submitted(+1)

i'm gonna be honest with you man, i have no idea what the game wants me to do

Developer (1 edit)

Fair enough.

If you're in the room with the green square, make sure to move all the way to the right. 

The square itself is actually a boss, and you have to kill it to move on. Attack it 30 times with left click and you'll be moved to the next room.

Same thing with the red square boss. (It's also entirely possible that the game is broken somehow)