Hello! I am a unity game developer, looking for a designer to collab with.
Contact me on discord: Acropolise#0612
The game is nice, but it starts without any tutorial, and it took me time to understand what is my purpose.
Next time you should start with a menu as well, and a simple how to play page.
The controls are pretty hard, and you could make the background scrolling so this will add the effect that you're actually riding the skate
good job :!
The game is very polished and well-made, but I think the purpose of game jams is to improve your creativity, and "Corona Dash" seems like a better version of dani's "Balls" https://www.youtube.com/watch?v=mFNrOGPVls0&t=521s
But anyway, the game is fantastic! The UI is awesome and the movement feels good,
It's fun and will match perfect for being played on Mobile, a lot of people will download this game.
But as I said, for me creativity is the most important part!
Your game is amazing, well done!
Ahahaha what a nice game, the voice lines match the game so muchhhhhhhhhhhhhhh and added a lot whole into it.
I didn't understand how to make a burger, because the instructions were so mess, please make a one page of instructions or only an interactive tutorial but don't do the thing with the robot voice, and each time the game starts I need to press P like a million times to skip all of the instructions.
This is not a space-science, 1 page of instructions in the main menu would be enough!
Anyway the game vibe is really nice, and rusty's burger looks like a nice place to visit and eat some burgers :)))
Keep developing it, gj!
I like the concept, but first I didn't know how to shoot or walk and then I looked into the instructions on the itch page, maybe next time you should do a small tutorial.
I also would do that the enemies can you from different areas, because almost 90% of them (or all), came from a specific bridge, so this made the game easy.
Sound effects are important too, at least for the shooting
And add a Health-bar, so when enemy collides you it reduces your health, and pleaseee use time.timeScale = 0 when the game ends, because the enemy keeps pushing me and it causes me a headache.
Good job and good luck. :)