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Mini Jam 53 - Oasis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 3.800 | 3.800 |
Audio | #14 | 3.267 | 3.267 |
Gameplay | #16 | 3.467 | 3.467 |
Overall | #18 | 3.267 | 3.267 |
Presentation | #31 | 3.000 | 3.000 |
Art | #39 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Krita, Maschine 2, Gimp, Jfxr
Cookies eaten
I ATE CAKE!!!
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Comments
THe music is on point. Pretty out-of-this-world.
I think the 'club''s physics needs a little bit more work, but I enjoyed your game a lot!
Thank you. I'll try to focus on music even more the next games. ๐
On the club: Yeah it's too loose. Originally it should have been a quite rigid chain. ๐
I love how economical the game design is. vey efficient design and scope. I feel like I learned something from this game. I have a tendency to scope too big during jams.
Thank you. ๐
I can recommend Trijam (https://trijam.itch.io/), where you have only 3 hours to create a game. I learned a lot about scope and priorization from that. ๐
Good game! The mechanic is interesting and fun to play (even I played with the keyboard, I imagine a gamepad would be even better). We liked quite a bit the audio and the aesthetics, and of course the limitation is perfectly fit.
I would suggest to include the possibility of restart the game after you are hit.Overall, the game feels very finished. Good job!Thank you very much. You can actually restart by pressing Ctrl, Space, or Enter.
I should have added that info in the game, sorry.
My bad! I intuitively went for the mouse left click. I should have tried ^^
Thanks for the info. I didn't even think about left mouse click. I have to consider that next time. ๐
I like the audio selection, I really like the core mechanics of the game and the idea of involving physics to this game.
I feel that the game could be more interesting with improved level design, and the pace of the game felt slowly for me.
Overall the game is great.
GL !
Thanks. Yeah, the level design I was quite unsure about. I thought about putting other static objects in you would have to dodge, or things you could pickup. But in the end I settled with just a reduced spawn timing every 500 points, due to time running out for me.
very interesting mechanics.
the music is cool too, but the coolest is in the mechanics.
I can play this all day XD
Thank you very much. :D
It's fun to kill dragons with physics ;)
It's the only way. ๐
Very satisfying physics on the chain! And nice implementation of a tutorial during gameplay :D
Thank you. Yes, I like speech bubbles. :D
Interesting idea i spend quit some time to swing this thinny. Good Job.
Thanks. Yeah, I think implementing some kind of physics is always inherently fun. :D