Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mini Jam 53 - OasisView game page

A game about hitting dragons with a club.
Submitted by Kai Hartmann Games โ€” 9 hours, 42 minutes before the deadline
Add to collection

Play game

Mini Jam 53 - Oasis's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#73.8003.800
Audio#143.2673.267
Gameplay#163.4673.467
Overall#183.2673.267
Presentation#313.0003.000
Art#392.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot, Krita, Maschine 2, Gimp, Jfxr

Cookies eaten
I ATE CAKE!!!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

THe music is on point. Pretty out-of-this-world.


I think the 'club''s physics needs a little bit more work, but I enjoyed your game a lot!

Developer

Thank you. I'll try to focus on music even more the next games. ๐Ÿ˜Š

On the club: Yeah it's too loose. Originally it should have been a quite rigid chain. ๐Ÿ˜…

Submitted (1 edit) (+1)

I love how economical the game design is. vey efficient design and scope. I feel like I learned something from this game. I have  a tendency to scope too big during jams.

Developer(+1)

Thank you. ๐Ÿ˜Š

I can recommend Trijam (https://trijam.itch.io/), where you have only 3 hours to create a game. I learned a lot about scope and priorization from that. ๐Ÿ‘

Submitted (1 edit) (+1)

Good game! The mechanic is interesting and fun to play (even I played with the keyboard, I imagine a gamepad would be even better). We liked quite a bit the audio and the aesthetics, and of course the limitation is perfectly fit. I would suggest to include the possibility of restart the game after you are hit. Overall, the game feels very finished. Good job!

Developer(+1)

Thank you very much. You can actually restart by pressing Ctrl, Space, or Enter.

I should have added that info in the game, sorry.

Submitted(+1)

My bad! I intuitively went for the mouse left click. I should have tried ^^

Developer

Thanks for the info. I didn't even think about left mouse click. I have to consider that next time. ๐Ÿ˜Š

Submitted(+1)

I like the audio selection, I really like the core mechanics of the game and the idea of involving physics to this game.

I feel that the game could be more interesting with improved level design, and the pace of the game felt slowly for me.

Overall the game is great.

GL !

Developer

Thanks. Yeah, the level design I was quite unsure about. I thought about putting other static objects in you would have to dodge, or things you could pickup. But in the end I settled with just a reduced spawn timing every 500 points, due to time running out for me.

Submitted(+1)

very interesting mechanics. 

the music is cool too, but the coolest is in the mechanics.

I can play this all day  XD

Developer

Thank you very much. :D

Submitted(+1)

It's fun to kill dragons with physics ;)

Developer

It's the only way. ๐Ÿ˜‰

Submitted(+1)

Very satisfying physics on the chain! And nice implementation of a tutorial during gameplay :D

Developer

Thank you. Yes, I like speech bubbles. :D

Submitted(+1)

Interesting idea i spend quit some time to swing this thinny. Good Job.

Developer

Thanks. Yeah, I think implementing some kind of physics is always inherently fun. :D