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Invader's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.674 | 4.500 |
Presentation | #31 | 3.266 | 4.000 |
Overall | #39 | 3.164 | 3.875 |
Enjoyment | #45 | 2.722 | 3.333 |
Concept | #47 | 2.994 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Luis Frota
Software used
Unity
Cookies eaten
one :)
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Comments
As others have said, checkpoints would be nice but the concept of using roguelike movement in a stealth game is definitely an interesting idea! Well done.
Cool idea, reminds me how the enemies move in time with you in Crypt of the Necrodancer. I found the way enemies would move were random sometimes which made it hard to progress. I like that each enemy moves differently based on your moves for variety and difficulty
Checkpoints would certainly help! I like it
Cool game) but as for me i would like some checkpoints mybe each 5 lvls)
Yeah i ended up without making a good balancing for the game, maybe i will fix it in a future update, anyway thanks for the feedback)