Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

InvaderView game page

A short stealth game made with a limited color palette
Submitted by Luis Frota — 2 hours, 4 minutes before the deadline
Add to collection

Play game

Invader's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#233.6744.500
Presentation#313.2664.000
Overall#393.1643.875
Enjoyment#452.7223.333
Concept#472.9943.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Luis Frota

Software used
Unity

Cookies eaten
one :)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

As others have said, checkpoints would be nice but the concept of using roguelike movement in a stealth game is definitely an interesting idea! Well done.

(+1)

Cool idea, reminds me how the enemies move in time with you in Crypt of the Necrodancer. I found the way enemies would move were random sometimes which made it hard to progress. I like that each enemy moves differently based on your moves for variety and difficulty

Submitted(+1)

Checkpoints would certainly help! I like it

Submitted(+1)

Cool game) but as for me i would like some checkpoints mybe each 5 lvls)

Developer

Yeah i ended up without making a good balancing for the game, maybe i will fix it in a future update, anyway thanks for the feedback)