Play Top down stealth game
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Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 3.700 | 3.700 |
Presentation | #17 | 3.700 | 3.700 |
Overall | #26 | 3.500 | 3.500 |
Concept | #34 | 3.300 | 3.300 |
Use of the Limitation | #37 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kostya
Software used
Unity, Photoshop, Blender
Cookies eaten
2 huge packs of cookies, one full and one was half) ~30 cookies
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Comments
Wow! Well done in such a short amount of time.
Awestruck with what you have done in a short period of time!The procedural generation was nicely done,only thing is that I could not tell if I was being detected or not by the enemy due to the light's brightness,but it is indeed a very polished and neat game!
The guards move a bit too fast and don't wait for long enough for a stealth game, but it does make it more action-y. It would be nice if we could see how long the disguise lasts for when we've used it. I did enjoy it though.
Hi.I liked how randomly you compare levels. and I really liked the sound. music is great!
does the game generate levels itself?
Thanks for comment! Yes, i made procedurally generated map with start and end points. Each time map will be different)
good job, dude)
Pretty cool haha. I really liked the smoke bomb and disguise feature, worked pretty well! I also liked how you have a 2D mode and 3D mode. Pretty good <3
Thank you, i'm really happy that you enjoy game) <3
Solid game, though it was a little hard to see the goal items and there was a room I couldn't seem to enter for whatever reason. Gameplay was fun, though, and the random levels were a nice touch.
Yes, i agree that it will be better to make items more visible. You can enter all rooms, i made dead ends, that are not visible, till you come closer, exemple: player enter room and see that if its don't have other walkways between rooms or end room, player will leave it, and it's some kind of trap, that i made :D
This is quite a polished game for a jam. Classical stealth experience. I feel like the limitation wasn't really incorporated that much. What are the red cubes doing to me? Seems like usual killing.
It's hard to remember to use all the abilities but I got a grasp at it eventually. I like that the levels are procedurally generated (or rather, put in a random order :P). The smoke grenade felt like it was blinding me more then the enemies. Also, some indicator to show when I'll stop camouflaging would be helpful.
The black collectible things are hard to spot (I didn't even notice them before like fourth run). It would be nice to show how many the player has collected. It would feel more like you're progressing.
Unfortunately I haven't finished the game because it was to hard, but I enjoyed it :D
Thanks for comment, this is my first solo jam) I just want to make simple concept and gameplay, to make game in time and understand time limits, for solo development during jam