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A jam submission

Look ForView game page

Look For the way out maze
Submitted by Simplit — 8 hours, 58 minutes before the deadline
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Play Top down stealth game

Look For's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#153.7003.700
Presentation#173.7003.700
Overall#263.5003.500
Concept#343.3003.300
Use of the Limitation#373.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Kostya

Software used
Unity, Photoshop, Blender

Cookies eaten
2 huge packs of cookies, one full and one was half) ~30 cookies

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Comments

Submitted

Wow! Well done in such a short amount of time.

Submitted

Awestruck with what you have done in a short period of time!The procedural generation was nicely done,only thing is that I could not tell if I was being detected or not by the enemy due to the light's brightness,but it is indeed a very polished and neat game!

Submitted

The guards move a bit too fast and don't wait for long enough for a stealth game, but it does make it more action-y. It would be nice if we could see how long the disguise lasts for when we've used it. I did enjoy it though.

Submitted

Hi.I liked how randomly you compare levels. and I really liked the sound. music is great!

does the game generate levels itself?

Developer(+1)

Thanks for comment! Yes, i made procedurally generated map with start and end points. Each time map will be different)

Submitted

good job, dude)

Submitted(+1)

Pretty cool haha. I really liked the smoke bomb and disguise feature, worked pretty well! I also liked how you have a 2D mode and 3D mode. Pretty good <3

Developer

Thank you, i'm really happy that you enjoy game) <3

Submitted

Solid game, though it was a little hard to see the goal items and there was a room I couldn't seem to enter for whatever reason. Gameplay was fun, though, and the random levels were a nice touch.

Developer

Yes, i agree that it will be better to make items more visible. You can enter all rooms, i made dead ends, that are not visible, till you come closer, exemple: player enter room and see that if its don't have other walkways between rooms or end room, player will leave it, and it's some kind of trap, that i made :D

Submitted

This is quite a polished game for a jam. Classical stealth experience. I feel like the limitation wasn't really incorporated that much. What are the red cubes doing to me? Seems like usual killing. 

It's hard to remember to use all the abilities but I got a grasp at it eventually. I like that the levels are procedurally generated (or rather, put in a random order :P). The smoke grenade felt like it was blinding me more then the enemies. Also, some indicator to show when I'll stop camouflaging would be helpful.

The black collectible things are hard to spot (I didn't even notice them before like fourth run). It would be nice to show how many the player has collected. It would feel more like you're progressing.

Unfortunately I haven't finished the game because it was to hard, but I enjoyed it :D

Developer

Thanks for comment, this is my first solo jam) I just want to make simple concept and gameplay, to make game in time and understand time limits, for solo development during jam