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Gloomer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #53 | 2.981 | 4.000 |
Presentation | #54 | 2.385 | 3.200 |
Enjoyment | #59 | 2.087 | 2.800 |
Overall | #59 | 2.497 | 3.350 |
Concept | #63 | 2.534 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Michael Coleman
Software used
Unity, Piskel
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Comments
Good work! very solid submission, the art is nice and the controls feel smooth.
I have no additional advice from a gameplay perspective, as others gave you very good ones, but for the next time i would recommend you to do a WebGL build with unity: quite easy and people tend to play a lot more browser games in jams.
Again, nice work!
Impressive you did this all by yourself. I liked the music, helped me get into it. The art style was cute but it was also spooky with how relentless the ghost hunters were. Suggestion I would make to improve this would be to make it easier to let the players escape from the ghost hunters when spotted and maybe reduce the speed of the ghost hunters a bit too. As soon as I was spotted I'd usually die.
Thanks for playing!
I've already been updating it in Unity, and definitely turned down the ghost hunter speed a little :) I'm also making it so it isn't a "one hit and you're out." I did realize that it sucked to make one tiny mistake and have to restart!
Awesome, happy to hear you're improving it more
Cute game, though I think the button collision areas were a bit off, as I accidentally closed the game the first time I opened it up.
Interesting! It must have been a problem with exporting it from Unity. I'll make sure to check that out. Thanks for playing!