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H.A.R.P.Y's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 4.032 | 4.571 |
Concept | #39 | 3.150 | 3.571 |
Overall | #42 | 3.118 | 3.536 |
Enjoyment | #47 | 2.646 | 3.000 |
Presentation | #48 | 2.646 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ethereal
Software used
Unity,MagicaVoxel
Cookies eaten
I dont eat cookies,but I prefer drinking a lot of tea!
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Comments
I couldn't get very far, was too difficult for me (I think increasing player movement and slowing down the bots movement/detection would be great) to find parts for gadgets. I did enjoy what I was played of it though. Very cool idea
Thanks for the feedback Sebastian! I am glad that you liked it!
Lots of potential and i love the UI!
Thanks for playing the game David!
As I also saw expressed in another comment, the UI is really well done. I am honestly very bad at this game, but the mechanical depth was impressive. Would have loved some sfx (unless my install was busted), but it's understandable with jam games. Great game overall!
Thanks for playing the game!I was fully invested in implementing the mechanics that I did not get time to work in music and sounds,I am working on it...will try to update it soon!
I really liked the training simulation as a framing device to explain the non-violence, good job with that.
The critiquey-ness type thing that I would like to say is that I don't like using the soft lights for collision detection. It made it really difficult for me to tell when I was about to get caught or not.
But let's be real for a moment, this game isn't here to show off your lighting effects. The real meat and potatoes of this game is the UI presentation. Holy crap! Absolutely out of this world! There is enough juice in those buttons, prompts, and little windows to open a lemonade stand. :D
Thanks for playing the game and thanks for your feedback!
Thank you for building a really cool game for me to play :)