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A Night at the Smithstolian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #13 | 3.750 | 3.750 |
Concept | #15 | 4.083 | 4.083 |
Overall | #22 | 3.583 | 3.583 |
Use of the Limitation | #31 | 3.500 | 3.500 |
Presentation | #36 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jake Gillenwater
Software used
p5.js, p5.sound.js, priority-queue.js
Cookies eaten
I have eaten so many cookies in my life, and at this time, many more than none. Maybe billions? I don't know. You certainly wouldn't know.
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Comments
I was able to to strategically camp on one gem and get its value to raise up by catching people and letting them catch me haha. I think a cool down period per returned gem would be nice. Otherwise I think this is a neat idea! Everyone's a robber and we're all in chaos. (This would seem so fun as a multiplayer/online game!)
Thank you so much for playing! While I am thankful for everyone's kind words, I've got to say that it means a little bit more coming from you because "Shrobbery" has been my favorite game in this jam so far. (Although "Friday Afternoon Escape" is a close 2nd.)
This was intended to be an online game, but I ran out of time :(
I probably would have had time to finish the multiplayer if I hadn't spent so long tweaking the bots. But in reality, I know that the bots were more important because it is unlikely that I would have been able to keep at least 6 players inside my game at all times.
Anyway, enough digressing and side questing. Thank you so much for the suggestion. I'll be uploading a patch some time tomorrow based on suggestions from these comments and on other forums. Thank you for taking the time to review my game! :)
Cool idea! Would make for a cool multiplayer game, but the bots were fun to play against as well.
Thank you so much for the play! I am so glad that you enjoyed it. :D
This game was intended to have multiplayer, but I ran out of time :(
I guess I can always continue to work on this game after the jam has concluded though. We'll just have to wait and see what the future holds!
Very fun game! I think that the high value gems should be on the opposite side of the map from the cars though. I just camped in that corner and won be about $4000. Also finding the cars was a bit tricky.
Thanks for playing! I am glad that you enjoyed it! :D
I really appreciate the feedback. I had someone on a different forum also mention the cars being difficult to find. I just got home a little bit ago. So, I'll try to patch in some red exit signs to help players navigate the level better before bed tonight.
The Jewels values do increase the farther away from the lot, but they also become more valuable the more often they are attempted to be stolen. The idea was that a fight over which player would get some particular jewel would become more valuable, and therefore more "worth it" for the player to keep fighting over it, while also encourage other players to sneak off and try to get a different jewel. In practice, I'm noticing players do as you have described.
Maybe this mechanic should be removed? Grow at a slower rate? I'm happy to have the feedback and am open to suggestions.
The idea for finding the cars sounds good. I would probably grow the amount that the gems give you because your original idea for them sounds awesome
Great job on the concept and gameplay!
Thank you for play, I'm glad that you enjoyed it! :D
That was cool) i like gameplay
Thank you! I had originally planned on having full multiplayer support, but ran out of time, so we all got stuck with the bots. I am happy that you liked anyway! :)