I really liked the training simulation as a framing device to explain the non-violence, good job with that.
The critiquey-ness type thing that I would like to say is that I don't like using the soft lights for collision detection. It made it really difficult for me to tell when I was about to get caught or not.
But let's be real for a moment, this game isn't here to show off your lighting effects. The real meat and potatoes of this game is the UI presentation. Holy crap! Absolutely out of this world! There is enough juice in those buttons, prompts, and little windows to open a lemonade stand. :D