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Paper Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #80 | 2.583 | 2.583 |
Enjoyment | #85 | 2.083 | 2.083 |
Overall | #91 | 2.146 | 2.146 |
Presentation | #92 | 2.083 | 2.083 |
Use of the Limitation | #102 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
knightFox
Software used
unity
Cookies eaten
10
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Comments
it's good idea
Very Good
Ok, I got the idea after losing for the first time. Switching from blue to red bullets is a nice twist on difficulty since you have to plan ahead from the coming wave.
A suggestion was to have somehow a way to show ahead the wave that was coming, similar to what Plant vs Zombies does. This would be very fun to plan before the wave even starts.
For this Jam, I think it was lacking the donuts. It's definitely a warzone. The difficulty is also a bit weird since I felt it started way too hard already.
Good concept, mate!
I liked the idea where I could show ahead but not sure how to implement it
It was a little difficult, upgrading your stats after a round ends was a bit stressful. The concept is great though! An improvement that comes to mind is if you were able to quickly switch out colours rather than waiting for the character to completely stop before being able to do so.
appreciated the feedback
The game's concept is there, but the execution was not. The game sounded like a prototype and it had no difficulty progression and started out really heard
Looks great, but cannot figure out how to play it though
All in all a really great game. Though it is kinda hard to figure out how to play, and I still don't fully understand