Thank you for the kind words! Balancing each boss was a huge struggle and Cycloptopus needs a bit more tweaking for sure.
DreamSequence
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I love the look of the game and the use of the theme was great (I'm a sucker for Greek mythology). It was a little bit challenging due to some of the gimmicks - the flying spoons in Gluttony with the little guys coming in from either side felt too stressful at times.
I'd love to see this expanded upon in the future, I could see this as an RPG with more abilities (a new one gets unlocked after you defeat each boss maybe?) and a whole story. In its current state, it's an enjoyable and challenging game!
I love the idea of the monster following your ribbits - you could make a game centered around that mechanic itself! The game could be a bit frustrating at times, like when you only have 1 block-wide paths with the walls made entirely of traps. I had to give up on that level. Overall an enjoyable concept, the mechanics could be polished slightly (the ball seems to push the player in random directions at times which makes it harder to break the orange blocks). I'm sorry I couldn't finish every level!