Interesting concept! I like how it's made so you control the bomb rather than the bomber itself. The game feels a little easy because you can just play a waiting game. If there was more urgency, like maybe if the enemies you missed came back on a different height level or something, then you would feel like you had to go for as many enemies as possible. I liked the lasers that occassionally spawned. Cool game!
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Doughnut Bomber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.455 | 3.455 |
Enjoyment | #55 | 2.727 | 2.727 |
Overall | #58 | 2.886 | 2.886 |
Concept | #58 | 2.909 | 2.909 |
Presentation | #72 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cupo
Software used
Unity, Bosca Ceoil, sfxr, Asesprite
Cookies eaten
0 :(
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