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A jam submission

Rad BlastersView game page

Submitted by Redray (@RedrayDev) — 7 hours, 57 minutes before the deadline
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Rad Blasters's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#32.9213.200
Presentation#82.9213.200
Overall#102.6932.950
Concept#122.5562.800
Enjoyment#122.3732.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me and my friend Karen

Software used
Unity, Visual Studio 2019, Aseprite, Audacity

Cookies eaten
sandly zero, but I ate a few ice cream sandwiches and one kremówka

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Comments

Submitted

i LOVE the ligh effect (gonna try and copy that for my own game in the future if I may) the sounddesign was very good aswell kind of missed some music though. I also liked the enemy diversity witht their attacking pattern. what really would have helped though would have been a minimap or some other kind of indicator for the enemyposition, because i opten had to search them a for a bit. And also maybe some kind of indicator for where they spawn, then can sometimes just spawn in front of you without any warning. Other then that i really enjoyed the game.

Submitted

the game idea was fun and it wasn't too difficult, which is a good thing! the lack of music kind of made the game seem a bit dull though and it would've been nice to be able buy some health. (also might've been nice to have the coins reach you faster)