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Solitude Fortress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #22 | 2.100 | 2.100 |
Enjoyment | #24 | 1.800 | 1.800 |
Overall | #24 | 1.850 | 1.850 |
Concept | #24 | 1.900 | 1.900 |
Presentation | #25 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Andrew Bishop (Brinegamers Productions)
Software used
Clickteam Fusion 2.5 for development, Photoshop for menu design
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Comments
I agree with MustacheLincoln where you need to add some cooperation elements between players
Like I said to MustacheLincoln, I will be implementing cooperation elements in the near future.
This would be better if it had more elements that necessitated the two different characters, also that last jump looked a lot easier for the demon than I thought it would be.
Nice game. What would have helped is a difference between the demon and the guy in the way they play as characters
Need to implement some elements that require cooperation between the two characters, buttons opening doors, etc. Or a harsh time limit so you must move both characters simultaneously.
Will be implementing those in the near future! No harsh time limits though.
The concept is nice and can be improved with more bits and challenges. The art department could use some polishing.
Hey nice font! ;D
Cool idea. Would love to see it hashed out with more levels and trap concepts. That last jump was a doozy!
I am planning to add 7 more levels to the HTML5 version and the Windows version as well. After Level 10 gets added, I won't be updating the HTML5 version anymore because of engine limitations if I'm making sense.
I'm so glad you went for such a nice font!
Also, I love the demon. I wonder if there's like a backstory, about how the human and the demon became good friends
I didn't have time to add the backstory when I made the game. And the font choice I went for looked medieval and it takes place during Medieval times on Mount Everest.