Totally understand. I had to work all weekend so I only ended up with a few hours to put this together. A retry button was at the top of the list of things I didn't get to, along with sfx and more design variety. Thanks for playing!
MustacheLincoln
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This is so much fun and I love the player sprite! My only suggestion is is that players should lose whatever gold and mana they don't spend when they start the next round (You'll need to adjust the economy accordingly). This forces players to progress, otherwise players can just grind blowing up the first building over and over and unlock every upgrade.
Thanks for playing! The timescale 0 would break the rigidbody method I was using to keep the character in bounds and cause you to get stuck and my backup position limit method would get you stuck as well so I just removed it due to the time constraint. And I totally agree about the perspective, however if I changed it to perspective a lot more would be visible and again I didn't have the time to model more stuff. Creating the paper physics took like 1/3 of the weekend lol.