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A jam submission

Arrow KnightsView game page

Prototype for Arrow Knights game currently in development.
Submitted by Cheeky Lions — 31 minutes, 57 seconds before the deadline
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Arrow Knights's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#53.8573.857
Enjoyment#63.2863.286
Presentation#63.4293.429
Overall#63.4643.464
Concept#113.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
The Whole World Helped

Software used
Godot & Aseprite

Cookies eaten
Only the spooky cookies

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Comments

Submitted(+1)

Fun little game, I lost to a level with a lot of yellow snakes. There are a couple of bugs to fix: arrows still show up when changing level, and snakes get stuck in very tight spaces (which was helpful for me, haha). Also, I found out that the small bones don’t block you, only the skulls… maybe you should put small bones in a darker color? Or, let the player figure it out by experimenting like I did. Also, good job on the logo and title screen music.

Developer

Thank you for playing and for your critique! It's very helpful to me. Figuring out Z-ordering with spawning is on my list of things to learn in Godot.

Submitted(+1)

Very cool game, I got destroyed by the purple snake XD

Submitted(+1)

This has a surprisingly good balance of difficulty and really nails the retro aesthetic. I actually really enjoyed, a shame that archers can't shoot past each other to speed things up but at least there's no friendly fire.

Developer

Thank you! You're very right about the arrows. It was supposed to be that way but I guess I don't understand Godot masks and layers? Dunno haha

Submitted(+1)

I enjoyed this game and what a great use of limitation! 

Developer

Thank you!!

Submitted(+1)

The purple snake got me. I'm glad you went for this type of gameplay. I loved it!

Developer

Thanks! Yeah, mebbe I made it a bit too tough, I can't even beat it! Wish I'd made it so you can retry the level you lost at.. Future endeavors.

Submitted(+1)

The idea of using 5 or more characters in what seems like a dungeon crawler is an awesome interpretation of the limitation! great job!

Developer

Thank you!

Submitted(+1)

Fun idea and the look is nicely consistent. The music was just in my left ear. Not sure if that was on purpose. Sounds are nice anyway

Developer

Thank you! I appreciate you playing and commenting. I have NO idea why the music is doing that, it works fine everywhere else but Godot!

Submitted(+1)

If its Godot are you using AudioStreamPlayer2D or AudioStreamPlayer? Because with 2d one it might be located somewhere to the left of screen. If its just AudiostreamPlayer then I dont know since it should have no source direction

Developer

Ah, that would be it! I used AudioStreamPlayer2D. I will be sure to use the proper AudioStreamPlayer in the future. Thanks so much! I think I got so used to picking 2D nodes that when I saw the 2D, I thought, "That must be specifically for 2D games." haha

The other audio problem I couldn't figure out was how to only have one copy of a sound play even when multiple instances were calling it. I may go back and clean up the code a bunch so I can practice knowing how to solve these issues in the future.

Submitted(+1)

Yeah Godot has so many nodes it takes a while to learn what all of them do. I haven't yet tried half of them.

About the other problem I don't know if there is some "proper" solution for it but I always use "if !node.playing()" to check if its already playing before calling it.

Developer

Oh thanks! That's a great idea. I was thinking of creating some kind of separate audio node on top of all the levels to handle all sound, which might also help me do seamless background music? Dunno. I'm still learning!

Submitted(+1)

If it is possible to beat every level, I do not know lol. I think I got 5 or 6 in. Loved the 8 bit sounds. The collisions could be a little funky though, with arrows shooting through obstacles, or not shooting through no obstacles, and more than one trapped snake. I liked using the walls to shape the archer formation!

Developer

Thanks for playing! I will definitely work on ironing out the weird parts of collision. I lost an entire day trying to get the snakes to even move! That set me back a bit maybe? Haha

Submitted(+1)

Very pretty! I love the aesthetic. The mechanic is really interesting and I loved playing it. It just gets extremely hard at some point XD I can't keep up at all, hahah

Developer(+1)

Thank you! I'm glad you had fun! I wish I had been able to at least test the later levels, but I couldn't even get them to work until five minutes before submission time haha!