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A jam submission

TimeshiftedView game page

Platformer game, where the character is able to manipulate the speed of time around himself
Submitted by FynnKl, cemizm — 5 hours, 58 minutes before the deadline
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Timeshifted's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#174.0004.000
Concept#193.7203.720
Overall#223.5903.590
Enjoyment#263.2403.240
Presentation#413.4003.400

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Cem Basoglu, Fynn Klöpper

Software used
Unity

Cookies eaten
Only ate snickers ice

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

Oh, it's so good to see nontraditional mechanics. The art is also amazing! The only thing I would add would be checkpoints, because unfortunately I don't have time to keep trying and see the rest of the game, checkpoints would guarantee that everyone would experience the game in its entirety. Overall, great project, well done.

Developer(+1)

Thank you for your honest opinion!

I think the concept of manipulating the time around the player in combination with an autorun style game is very creative. I know that this is just a prototype, so only one real obstacle in different difficulties were implemented, but is not hard to imagine other obstacles to be implemented that also interact with the speed of the game.

Developer

Thank you for your review and input! I hope you enjoyed the game.

Submitted

I really liked this one but maybe that's because I'm a sucker for time based games. (good gameplay, background and trees in background looked really good, controls were easy to understand)

Some nice polish I would have liked would be having different presses of the space bar have different jump heights, maybe I way to control the player's x direction just a little as it's frustrating missing the platform, and also just clicking R at any point to restart in case I had a bad run.

Developer(+1)

Thank you for your review! yeah we had a lot of ideas how we could give the player a "second chance"... one of them was beeing able to rewind in exchange for collected coins, but due the lack of time we just stuck with the simplest solution. 

Viewing comments 3 to 1 of 23 · Previous page · First page