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the_prancing_pony

176
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A member registered Jan 29, 2020 · View creator page →

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haha thanks; Our music guy did some solid work!

Good finds, those are definitely some “oops ran out of time” game jam bugs.


thanks for playing!

Just fantastic! Presentation was great, fun to control, fit the theme well, and it was fun to learn what was happening with the signal as the game was played. I also like the effect for all the blocks changing colors. 

If you could manually trigger the signal or control its pace that would probably be good as well to increase the pace of the game

This was great! Very different design and unique gameplay. Did take me a hot sec to realize what was going on as I won the first level without realizing it was controlled by the cursor :D

Very nice all around! I did struggle at the difficulty, but I appreciated the frequent save points. Spent a lot of time playing this one :D 

Liked the atmosphere with the cityscape in the background. Good music. It was a bit tricky knowing how many hits kill the insects and it felt a little off from the rest of the game, but minor gripe in a fun side-scroller!

This was great! Loved the visuals and when the pickup objects started sync-ing up with the music it felt very good. 

I don't think I ever saw the red lines in the images

Yup, this is a pretty darn perfect game! Good visuals, I loved picking powerups between levels, beautiful animations and opening cutscene.

I think the only thing that wasn't clear to me for a while (like 5 stages haha) was Bibo shoots on his own, but honestly I'm just nitpicking there.

Overall, amazing game. It was super fun, and great job designing all the characters and final boss!

Had a lot of fun with this! It was goofy and simple but scratched an itch I didn't know I had.

I was a little confused by when my partner was going to shoot and who he was aiming at. It made a level with a ton of enemies a lot harder.

Great concept though with piggybacks!

Here's a link of my friend and I playing your game. 

Here's a link of my friend and I playing your game

Here's a link of my friend and I playing your game

Here's a link to my friend and I playing your game

Like the idea, but multiplayer didn't work for us.

This was amazing! controlling tank and drill was perfect. Network stuff all worked flawlessly. Humor was spot on. 

A recommendation would be allowing camera to turn to see eels coming at you, but it was fine without this. 

The private lobby also didn't work for us, but the public lobby and all the interactions me and my friend had worked very well.

Great job!

Stellar Game! Great idea to have players "race" each other. Very impressive to keep track of all those races. Great map with a lot to do and places to go. Everything was intuitive and you had good ui so I could find out what was happening.

I'd love to see who has beaten my race, but know there's a time constraint to do everything for game jam.

A small tweak would be making the swimming controls feel a bit better? I felt like I was constantly being thrust up to the surface and felt out of control when moving.

Overall great work!

I came into this game really enjoying it but ran into numerous problems testing with my partner. I really liked the music and the ambiance it presented, the presentation, and the idea of the game. The first level was great but ran into some problems from there.

At numerous points my friend and I got trapped in the architecture, ended up in different levels, and couldn't use spells. Skipping levels when running into these issues caused worse issues.

Additionally, it would be nice to have controls laid out for the game on your game page or in settings. 

I think the networking stuff was the stuff most likely causing issues, but if this was running locally I could see this being a ton of fun!

I definitely enjoy the collection of mini-games! It felt very zen to play them, I think my favorite was the planet dodging the asteroid.

I also liked the spinning wheel.

I was a bit confused what was going on if I'm honest though. It would be great to have some visual indications of who I was and what had just happened as I play

Awesome, thanks for playing!

Yup, definitely agree. We’d been struggling with how we wanted to do camera controls/movement for a while. Ended up going for a player controlled camera and a blob shadow to try and help with the platforming but it definitely needs some tuning. Appreciate the feedback!

Really enjoyed this played until the last level! Only wish I had was a few more courses but that's a good sign!

Heck yeah! nice multiplayer and also in webgl. Good env and particle effects and simple concept to understand. Probably could tie into the theme a little bit more but otherwise great!

I like the concept of a board game racer, but it did take a while for the car to move from place to place. Also some indication or ui when you interacted with things that brought you back spaces would be nice. Maybe also do a top down view and have the dice rolling be on a smaller portion of the scene? 

I did really like the env and starting menu screen!

Fighting on a die was pretty cool!

Hahaha had to read your description for tie into the theme :D. Smooth gameplay and fun to "dice" up the enemies

LOL! What am I looking at? :D


I did like there little cube faces

This was awesome!! Loved the particle effects, movement was smooth, the bomb enemies made things seem frantic. Boss fight was perfect. I wish there was an indication of how many levels there were left though. Additionally a re-roll without dashing would have been nice (maybe on m2) but I'm just nitpicking.

Awesome job!

I liked the concept but wish you could move a bit faster

I liked the hopping up and slamming down mechanic. Moving from room to room was smart. I do wish dying didn't reset you all the way to the beginning and the hurt boxes were a little more generous. Controlling the die to slam down to also did feel a bit tricky. 

Overall though fun game and enjoyed playing it!

Loved the environment and the perspective of being a small die. Climbing up surfaces was a bit tricky and losing the powerup sometimes did effect my momentum so when I was climbing I'd fall off. 

I think the only real huge thing this would have benefited from would be checkpoints as you move through the level. Falling off did feel pretty bad to make the climb again especially as some of the places you get up to you needed a random power up for.

Very unexpected! Wish there was more of a spin to this/more dialog as the characters looked intriguing. 

Movement was very smooth. I enjoyed the shooting. Very clear goals and presentation

Amazing presentation! 

Presentation was amazing holy cow! Love drafting games as well

glad you liked it! And It was setting the mood this was in a parallel universe where some asteroids are spoken. 😂

awesome thanks!!! Yeah I wish I was better at the art but just something to work on for the future

Cool idea and it felt really good to connect the pieces

Cool 3d game! I liked the particle effects

definitely been there! No worries!