haha thanks; Our music guy did some solid work!
Good finds, those are definitely some “oops ran out of time” game jam bugs.
thanks for playing!
Just fantastic! Presentation was great, fun to control, fit the theme well, and it was fun to learn what was happening with the signal as the game was played. I also like the effect for all the blocks changing colors.
If you could manually trigger the signal or control its pace that would probably be good as well to increase the pace of the game
Yup, this is a pretty darn perfect game! Good visuals, I loved picking powerups between levels, beautiful animations and opening cutscene.
I think the only thing that wasn't clear to me for a while (like 5 stages haha) was Bibo shoots on his own, but honestly I'm just nitpicking there.
Overall, amazing game. It was super fun, and great job designing all the characters and final boss!
This was amazing! controlling tank and drill was perfect. Network stuff all worked flawlessly. Humor was spot on.
A recommendation would be allowing camera to turn to see eels coming at you, but it was fine without this.
The private lobby also didn't work for us, but the public lobby and all the interactions me and my friend had worked very well.
Great job!
Stellar Game! Great idea to have players "race" each other. Very impressive to keep track of all those races. Great map with a lot to do and places to go. Everything was intuitive and you had good ui so I could find out what was happening.
I'd love to see who has beaten my race, but know there's a time constraint to do everything for game jam.
A small tweak would be making the swimming controls feel a bit better? I felt like I was constantly being thrust up to the surface and felt out of control when moving.
Overall great work!
I came into this game really enjoying it but ran into numerous problems testing with my partner. I really liked the music and the ambiance it presented, the presentation, and the idea of the game. The first level was great but ran into some problems from there.
At numerous points my friend and I got trapped in the architecture, ended up in different levels, and couldn't use spells. Skipping levels when running into these issues caused worse issues.
Additionally, it would be nice to have controls laid out for the game on your game page or in settings.
I think the networking stuff was the stuff most likely causing issues, but if this was running locally I could see this being a ton of fun!
I definitely enjoy the collection of mini-games! It felt very zen to play them, I think my favorite was the planet dodging the asteroid.
I also liked the spinning wheel.
I was a bit confused what was going on if I'm honest though. It would be great to have some visual indications of who I was and what had just happened as I play
I like the concept of a board game racer, but it did take a while for the car to move from place to place. Also some indication or ui when you interacted with things that brought you back spaces would be nice. Maybe also do a top down view and have the dice rolling be on a smaller portion of the scene?
I did really like the env and starting menu screen!
This was awesome!! Loved the particle effects, movement was smooth, the bomb enemies made things seem frantic. Boss fight was perfect. I wish there was an indication of how many levels there were left though. Additionally a re-roll without dashing would have been nice (maybe on m2) but I'm just nitpicking.
Awesome job!
I liked the hopping up and slamming down mechanic. Moving from room to room was smart. I do wish dying didn't reset you all the way to the beginning and the hurt boxes were a little more generous. Controlling the die to slam down to also did feel a bit tricky.
Overall though fun game and enjoyed playing it!
Loved the environment and the perspective of being a small die. Climbing up surfaces was a bit tricky and losing the powerup sometimes did effect my momentum so when I was climbing I'd fall off.
I think the only real huge thing this would have benefited from would be checkpoints as you move through the level. Falling off did feel pretty bad to make the climb again especially as some of the places you get up to you needed a random power up for.