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Aseprite indexed sprite warning

A topic by nailuj29gaming created Sep 18, 2020 Views: 308 Replies: 5
Viewing posts 1 to 2
Submitted

If you decide to use indexed mode in aseprite, you have to add a new color to the start of the imported palette. If you don't, you will end up not being able to use the first color in the sprite (aseprite wants that one to be transparent).

Submitted

I use asesprite but idk what is indexed mode in asesprite

Submitted

it basically stores the color as where it is in the palette as opposed to rgb values

Submitted

oh ok

Submitted

I use it to prevent me from being able to use any other colors.

Submitted

idk how to activate it btw