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Sofaboy, and the search for superglue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #11 | 2.652 | 3.750 |
Use of the Limitation | #14 | 2.828 | 4.000 |
Presentation | #14 | 2.652 | 3.750 |
Overall | #15 | 2.607 | 3.688 |
Concept | #16 | 2.298 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lcoh
Software used
Coppercube, GIMP, Blender
Cookies eaten
8
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Comments
I cannot for the life of me find the last apple. I can see it through when I go down the pit of doom, but I still can't find it lol. Fun game, the artstyle is great - I really like the paper mario feel. I've never even heard of coppercube, but the game turned out fantastic!
Thank you for the nice Feedback Reeds. Should’ve “hided” the apples more obvious I guess :).
Nah, I'm probably just bad haha
Fun little collectathon. Some apples seemed to have colliders/physics enabled, and those remained after picking up the apples. Loved the Bob Ross character. And I think I found an easter egg in the far south-east corner, am I right ? The shiny water did look weird with the rest but I absolutely loved the effect. How did you achieve that rounded checkerboard pattern for the reflection/normals?
Thank you for your feedback! I guess someone found the “vaporcube” ;). To the water -> I think it’s an reflection… Coppercube has this feature where you can give water a texture, so i just made a blue checkerboard b-(‘u’ ). I think it’s a good engine especially for low-poly games.
Oh ok a simple checkerboard ? I assume it received some sort of filtering from the engine to have that rounded out look ! Really cool effect in all cases. I could totally see that in some sonic fan-game for water in the Green Hill Zone :P
Ahah yeah ! I actually loved the little area the cube was in
One hinder at start, it's an exe, I had to do a lot to make my pc allow the game, zipping it would help alot there.
The game feels and looks very N64, a very nice worked out map, story, quests and interactions.
My movement would stop when picking up apples and the camera sometimes got some weird glitches and angles, and that didn't hinder gameplay! I liked it :D
Sorry for the zipping problem (‘~’ ) and thanks for your feedback. The Camera was the hardest part for me, so i thought i’ll just ignore clipping… Not the best strategy, but it works! hehe!