Is it true i don't earn any new 'coins' (seeds?) ? The chickens shed a light and push them away but i can't place new ones.
Burnadet
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A nice twist on scrabble, with the word completing. The UI and gameplay are intuitive. Playing it alone leaves some joy, but I could see the fun in playing it with another person. Nice sound effects and music.
The scoring is interesting and missing an mention in the end (of like who won or which score achieved) and doesn't immediately reset by restart.
The concept is the simple old minesweeper, well implemented. I love the swine addition, occasional snoring and the charging boar if you find one. Has nice music, looks simple and good.
The intro text is a bit difficult to read and i wish i could zoom out further to see the whole field top to bottom, the moving around does help out here though.
I think having the sprites tell the numbers instead of an overlay would've made it more immersive or themed.
This explained quite a bit more. If I may summarize it for you:
- Collect coal in the sand level, to feed to the Generators(4) to create flowers which sell, earning you dollars.
- Upgrade Generators(4) to create better flowers, which sell for more.
- Collect Iron from the cave level (entrance Right-Bottom), to feed to a Generator(4) which creates an iron bar?
- Use Conveyer Belts (2) to feed iron bars to a Compressor(1), or build a Compressor(1) directly next to a Generator(4).
- A Compressor will create a highly worth flower to sell to a 'sellbox(3)' ?
- You can upgrade flower field with dollars!
The numbers next to buildings indicate their position on the right bottom of the UI.
Man, got so hyped on a TD! When selecting a spot, there were 4 squares, so no clue about what each square is. Same with the upgrades. But just random chosing did result in different towers and defenses. I just had no idea what is happening besides that I was succesfully defeating the waves. I would've loved some sound on it!
I honestly looked into the shadows 30min before commiting, cause i felt the same, but my brain was to fried to get in anything less haha.
The strenght and weaknesses do have something todo with the color wheel.. but more the RGB one, so R>G>B, and then Yellow is half R and half G, Purple R/B and Cyan G/B. It might have been clearer using the actual color wheel...
Am glad to read you enjoyed it, it was the goal to get as much of the pokemon first genearation system in there :D
One hinder at start, it's an exe, I had to do a lot to make my pc allow the game, zipping it would help alot there.
The game feels and looks very N64, a very nice worked out map, story, quests and interactions.
My movement would stop when picking up apples and the camera sometimes got some weird glitches and angles, and that didn't hinder gameplay! I liked it :D