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Paper Mario 64 approach?

A topic by KaaSnake created Oct 02, 2020 Views: 208 Replies: 2
Viewing posts 1 to 2
(1 edit)

The limitation is that the game requires low poly graphics.

Is it possible to approach the visual of the game similarly to Paper Mario 64's approach?

The locations are in low poly 3d, while the characters are in 2d and move around the 3D world.

The question is - would this fit with the limitation or not? Asking to make sure.

Thanks in advance!

Jam Host

This is ok

Alright then, thank you for the answer! I'll get working right away