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A jam submission

Candy BouncerView game page

Submission for Mini Jam 66
Submitted by Hyo (@csapathy) — 6 hours, 41 minutes before the deadline
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Candy Bouncer's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#373.5363.750
Concept#373.4183.625
Presentation#393.4183.625
Overall#413.3003.500
Enjoyment#562.8283.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
There are credits in the game that go more in depth, but I essentially made everything aside from the "Easter Egg" and the sound effects. My Twitter: https://twitter.com/csapathy

Software used
Unity, Bosca Ceoil, Aseprite, Visual Studio

Cookies eaten
I had some brownies! They were pretty good :)

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Comments

Submitted(+1)

Very nice retro style, only problem I had with it was I couldn't figure out how to select game B, as pressing K on the menu just brought up the credits.

Developer

Well, when you boot up the game, you're not on the main menu, you're in the tutorial. There's text on the board that says "Press A to Close", at which point you've closed out of the tutorial and are on the main menu. At that point you can press K to play Game B :)

Submitted (1 edit) (+1)

I wasn't sure how to play for a second, but then I saw the title again, haha... The old handheld game console was a cool design. ^ ^

Submitted(+1)

It took me quite a while to understand the goal, but once I did it's a nice game ! The retro style is nicely done, great job!

Submitted(+1)

Very nice retro gameplay and look.

Submitted(+1)

Nice idea, and neatly executed. :)

Submitted(+1)

Cool idea and I love the design. Its very unique :)

Developer(+1)

Thank you for trying the game!

Submitted (1 edit) (+1)

Surprisingly fun, unique game with visuals that fit the game very well. Its impressive how invested i was about sweets going into a basket. Really good game.

Developer

Thank you!

Submitted(+1)

The concept was certainly unique. The visuals were great as well. My biggest concern is the controls aren't very intuitive. A and K being on opposite sides of the keyboard, I know it's supposed to represent the two buttons on the side, but it didn't fell very natural. Other than that, this game was well executed.

Developer

Thank you for trying the game! I was wrestling with the idea of using D and K instead, but I personally found A to be more comfortable. Maybe it's because I have large hands! Regardless, I appreciate the input!