Lots of potential for sure! A very cool concept with lots of room for expansion and polish. The art and animations were great as well! I also think having the main "health" system be in the form of "motivation" is a neat concept as well. I don't know if you'll be familiar with this at all as it's a bit of a niche reference, but this game sorta reminds me a bit of the old flash game "Raft Wars", which I absolutely loved as a kid. As I mentioned before, there are so many places you could take this project if you're planning on continuing the development, such as maybe you could get some sort of splash damaging snowball that, if it lands between two players, they both take damage. This would create more of a use to the switch positions button. Anyway, really cool stuff :D
JHawk Studios
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Pretty cool! Played for a lot longer than I thought I would lol, got to level 39 before dying. I found myself gathering a lot of wood without using much, so to counteract that, a cool addition that I think could fit in well with this game would be the ability to place a campfire of your own it could maybe cost 5 wood or something, and maybe even have it melt surrounding snow to add in a bit extra strategic depth while also keeping the wood's economy steady.
There are a ton of directions you could take this game if you decide to revisit after the jam. Good game!
After reading your plans for future development, this will be such a fun game! Good luck with continuing the development :D For some reason only when holding left and up or down I could break two blocks at once which was pretty fun, so maybe another tool could break multiple blocks at once in a similar way
A nice platformer! I like the obvious influence of Jump King without it being a copy. It would be nice to add in a little more control of some kind, like in Jump king you can jump straight up to sort of test a jump without committing, and because this game doesn't have that ability, it would be cool to see some other buff to the movement. I also like the more level based approach, so you can get the feeling of accomplishing a difficult section without the risk of losing a ton of progress, which Is great.
Overall very fun!
A calm grid-based puzzle game about making snowmen! Hope you enjoy :D
https://itch.io/jam/1-bit-jam-5/rate/3309889
https://itch.io/jam/1-bit-jam-5/rate/3309889
A little puzzle game about building snowmen! Have fun :)
Thanks so much for using my music!! Really great stuff for a first game, it was very difficult at first, but I could really feel myself getting better at the game the more I played! I like that the level design changes between bosses as well. It would be nice if it were a little bit easier to see the player health instead of it being all the way in the corner of the screen, because my attention was focused on the action in the middle so I often forgot to check my health. Great stuff overall, thanks again :D
Thanks so much for using my music!! It really means a lot.
Great game! not often you see a level editor in a game-
here's the code for the level I made (very hard):
[[6, 0, 0], [6, 0, 1], [6, 0, 2], [6, 0, 3], [6, 0, 4], [6, 0, 5], [6, 0, 6], [6, 0, 7], [6, 0, 8], [6, 0, 9], [6, 0, 10], [6, 0, 11], [6, 0, 12], [6, 0, 13], [6, 0, 14], [6, 0, 15], [9, 1, 0], [9, 1, 4], [5, 1, 13], [7, 1, 14], [6, 1, 15], [9, 2, 0], [9, 2, 4], [5, 2, 13], [7, 2, 14], [6, 2, 15], [9, 3, 0], [9, 3, 4], [4, 112, 336], [5, 3, 13], [7, 3, 14], [6, 3, 15], [9, 4, 0], [9, 4, 4], [5, 4, 13], [7, 4, 14], [6, 4, 15], [9, 5, 0], [9, 5, 4], [5, 5, 13], [7, 5, 14], [6, 5, 15], [9, 6, 0], [9, 6, 4], [11, 6, 5], [11, 6, 6], [11, 6, 7], [11, 6, 8], [11, 6, 9], [11, 6, 10], [11, 6, 11], [11, 6, 12], [5, 6, 13], [7, 6, 14], [6, 6, 15], [9, 7, 0], [9, 7, 4], [11, 7, 9], [16, 7, 10], [16, 7, 11], [16, 7, 12], [5, 7, 13], [7, 7, 14], [6, 7, 15], [9, 8, 0], [9, 8, 4], [11, 8, 9], [6, 8, 15], [9, 9, 0], [0, 304, 80], [9, 9, 4], [1, 0, -192], [11, 9, 9], [6, 9, 15], [9, 10, 0], [9, 10, 4], [11, 10, 9], [19, 336, 400], [6, 10, 15], [9, 11, 0], [9, 11, 4], [11, 11, 9], [6, 11, 15], [9, 12, 0], [9, 12, 4], [11, 12, 9], [6, 12, 15], [9, 13, 0], [9, 13, 4], [11, 13, 9], [5, 13, 13], [7, 13, 14], [6, 13, 15], [9, 14, 0], [9, 14, 4], [11, 14, 9], [11, 14, 10], [11, 14, 11], [11, 14, 12], [5, 14, 13], [7, 14, 14], [6, 14, 15], [9, 15, 0], [9, 15, 4], [5, 15, 13], [7, 15, 14], [6, 15, 15], [9, 16, 0], [9, 16, 4], [5, 16, 13], [7, 16, 14], [6, 16, 15], [9, 17, 0], [9, 17, 4], [5, 17, 13], [7, 17, 14], [6, 17, 15], [9, 18, 0], [9, 18, 4], [10, 18, 14], [6, 18, 15], [9, 19, 0], [9, 19, 4], [9, 19, 14], [10, 19, 15], [9, 20, 0], [9, 20, 4], [9, 20, 14], [10, 20, 15], [9, 21, 0], [9, 21, 4], [9, 21, 14], [10, 21, 15], [9, 22, 0], [9, 22, 4], [9, 22, 14], [10, 22, 15], [9, 23, 0], [9, 23, 4], [17, 752, 368], [9, 23, 14], [10, 23, 15], [9, 24, 0], [9, 24, 4], [9, 24, 14], [10, 24, 15], [9, 25, 0], [9, 25, 4], [9, 25, 14], [10, 25, 15], [9, 26, 0], [9, 26, 4], [3, 848, 368], [9, 26, 14], [10, 26, 15], [9, 27, 0], [9, 27, 4], [11, 27, 5], [11, 27, 6], [11, 27, 7], [11, 27, 8], [9, 27, 14], [10, 27, 15], [9, 28, 0], [9, 28, 4], [15, 28, 5], [15, 28, 6], [15, 28, 7], [15, 28, 8], [10, 28, 14], [6, 28, 15], [6, 29, 0], [6, 29, 1], [6, 29, 2], [6, 29, 3], [6, 29, 4], [8, 29, 5], [8, 29, 6], [8, 29, 7], [8, 29, 8], [10, 29, 9], [10, 29, 10], [10, 29, 11], [10, 29, 12], [6, 29, 13], [6, 29, 14], [6, 29, 15], [20, 0, 10], ["A Sip of Water", 0, 0]]
Hey thanks so much for trying my music!! I'll try to get something out for you in the next few days :D
Is there a time frame that you'd like the music by?
also if you'd like, you can message me on discord ( jhawk2341 ), and I can send you what I'm working on so we tweak it to get something that really fits your project!
Stunning game both visually and audibly! Really really impressive for the time constraint :D
Like a couple others mentioned, it would be nice to be able to restart from the keyboard (probably the space bar to match the start)
I would also really like to see some sort of combo, or at least making your punches cancel the enemy attack (could even be a weak and strong attack system where strong attacks cancel enemy ones but weak jabs don't), I think that would add a lot of depth to the game.
Another way to add a bit of depth could be to replace the 3 heart system with a heath bar to match the enemy's, which enables you to make each attack from the enemy have different weights to them, for example a leg sweep wouldn't hurt as much as a ground slam, so it would feel more rewarding to the player if they block a big hit and avoid taking a lot of damage.
There are really endless directions you can take this game! It's a really good base to build a larger project around! I look forward to seeing where you take this :)
Just played the web version! Cool idea for movement, very original.
Unfortunately I only have a trackpad so it was VERY difficult haha, but I appreciate the new take on controls :)
If you plan on updating post jam, I'd suggest making the circles that you draw move the ball MORE to ease up on the hand pain lol.
It was quite fun to build up speed when going downhill then hitting a jump. Good stuff!
Fun! Love the speed you can get to with the slopes :D
It was a bit frustrating after getting past a difficult section to fall into a hole and have to restart the level, so maybe it would benefit from a simple checkpoint system? I feel like that would elevate the gameplay a bit and encourage the player to use the fast paced movement to it's fullest.
Good work!
A nice little platformer! Some good stuff on display :)
Some tips to help you in future projects-
For the timer, try rounding it to only 2 or maybe three places behind the decimal, it helps to keep game looking a bit cleaner, and also makes it more readable!
And for the artwork, I'd really recommend either trying to make all the assets yourself (which is a lot of work, I know) or, if you're using asset packs, try to use art all from one pack, or at least from packs with the same visual style. The consistency will wrap up the whole game nicely!
Anyway nice work! keep going :D