Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Call of the Void (Minijam67)View game page

Answer the call, Summon the mighty void.
Add to collection

Play game

Call of the Void (Minijam67)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#402.5304.000
Concept#501.8973.000
Overall#531.9763.125
Enjoyment#541.4232.250
Use of the Limitation#572.0553.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
James @OhDamn_itsJam , Mike @MikeTheMadMan, Henry @HWNicol and Megan @cosyghost

Software used
Unreal Engine 4

Cookies eaten
Not Enough

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

a little more ingame info on when you are doing things right and also the picking was working on chance for me.

Good game, good idea work on it a bit more

Developer

Hey, thanks for giving the game a go! 

Yeah a bit more info would be a good idea, it's a bit difficult since the things you craft are only checked when you've put everything down, it's more to do with the logic of how the system works than anything else. 

The "picking" is a tad buggy,  but we were running short for time at the end. Something to note the next time we participate in a jam. 

Cheers again for playing the game :D

Submitted

Very interesting game. I would love to see more of it. Only thing that bugs me about the game are bugs.

Developer(+1)

They bug me too! :D Thanks for checking the game out, unfortunately the scope was a little too big, but hey it was only 3 days and our first time developing as a small team. Cheers again for giving it a go!

Submitted

One of the most solid presentation so far and it has so much content on it. One thing that I think can be improved is the UX. Other than that, well done. 

Developer(+1)

Cheers for giving it a go! Yeah we we're rushed for time so unfortunately we didn't manage to iron out most bugs, plus there's no sound since we didn't have a sound designer. Hopefully for the next jam we can be a bit more streamlined in our approach. 

Thanks again for trying it out! :D