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Call of the Void (Minijam67)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #40 | 2.530 | 4.000 |
Concept | #50 | 1.897 | 3.000 |
Overall | #53 | 1.976 | 3.125 |
Enjoyment | #54 | 1.423 | 2.250 |
Use of the Limitation | #57 | 2.055 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
James @OhDamn_itsJam , Mike @MikeTheMadMan, Henry @HWNicol and Megan @cosyghost
Software used
Unreal Engine 4
Cookies eaten
Not Enough
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Comments
a little more ingame info on when you are doing things right and also the picking was working on chance for me.
Good game, good idea work on it a bit more
Hey, thanks for giving the game a go!
Yeah a bit more info would be a good idea, it's a bit difficult since the things you craft are only checked when you've put everything down, it's more to do with the logic of how the system works than anything else.
The "picking" is a tad buggy, but we were running short for time at the end. Something to note the next time we participate in a jam.
Cheers again for playing the game :D
Very interesting game. I would love to see more of it. Only thing that bugs me about the game are bugs.
They bug me too! :D Thanks for checking the game out, unfortunately the scope was a little too big, but hey it was only 3 days and our first time developing as a small team. Cheers again for giving it a go!
One of the most solid presentation so far and it has so much content on it. One thing that I think can be improved is the UX. Other than that, well done.
Cheers for giving it a go! Yeah we we're rushed for time so unfortunately we didn't manage to iron out most bugs, plus there's no sound since we didn't have a sound designer. Hopefully for the next jam we can be a bit more streamlined in our approach.
Thanks again for trying it out! :D