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Void quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #38 | 3.111 | 4.400 |
Concept | #38 | 2.687 | 3.800 |
Overall | #43 | 2.475 | 3.500 |
Presentation | #45 | 2.263 | 3.200 |
Enjoyment | #49 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Troporos
Software used
Gamemaker, sfxr
Cookies eaten
Exactly 4 packs. While uploading eating fifth
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Comments
I liked it, presentation was nice, at first I get the golem out of map and didn't know what to do so maybe tutorial about restart should be in first lvl ;)
I've read that it is your first jam, mine too, keep it up and good luck ;)
Thanks. I've should have probably block out the entire place, but I just thought it would be too much text for one level.
really cool concept tel-porting monsters to solve puzzle, but what i didn't like is the controls E is not a good choice choose K ,J,L,I for tel_porting and jumping
I enjoyed this a lot! Really liked using the monsters as your own for the level solving. I think it was really well put together! If anything, I think I would have liked a slight leeway when jumping/landing on edges, but then again, that pixel perfect necessity added a nice amount of difficulty.
Thanks. I also sometimes quit the game because of the difficulty, although I know it's possible.
I did something very similar to this back in 2015. It was called Turtles of Destiny. The bat mechanic was very very clever.
Thanks. This was my first game jam, and also my first fully finished game.
Super for a first entry. Keep it up.