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Cavejam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 3.000 | 3.000 |
Concept | #18 | 3.412 | 3.412 |
Overall | #25 | 3.235 | 3.235 |
Presentation | #28 | 3.235 | 3.235 |
Use of the Limitation | #37 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Godot
Cookies eaten
2
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Comments
Good concept. But I think I found a bug where he doesn't wake back up after going to sleep sometimes.
I'm pretty sure hes just dead if he doesn't wake back up lol. It would be more intuitive if text was allowed so we could say you lost instead of just stay lying on the floor.
A few things. First, there is no music. The scene feels empty because of this, even with everything else going on. Second, you should add some bounce to the items. Even if it is just a few pixels, it will really bring the game to life. Third, and final, suggestion, fix the collision boxes for items. I'm not exactly sure where they are, but I've missed them multiple times walking completely through items. Other than these things, great game! I really did enjoy it.
Thanks for the review! I definitely agree with you on these aspects of the game. I was planning to add more polish and music and etc, but my friend and I only had two days cause we didn't do anything the second day, (which is still totally our fault for being lazy).
Nice gameplay. Figuring out when/where to take that nap adds an interesting dimension to the Frogger mechanic. Minor issue, but the progress meter shows a haunch of meat, whereas the character is collecting logs, stones and diamonds--it actually took me a couple tries before I realized that was the progress meter.
Yeh, the whole point was that the elder would give you food for the materials, but we didn't have enough time to make animations and etc. to make it clear. Nevertheless, I appreciate your review!
That makes sense now. It's hard to communicate that sort of plot point without text! :)
Nice entry for this jam.
Some points :- The size of pixels is different between items and character -> items looks like strange.
- There is unfortunately no music.
- A simple icon in the top of old character was usefull to show that it need resources (actually i try to just go out of screen at bottom in order to travel resources.
- Add some bound in your scene in order to not go outside it.
I def agree with the pixel size. We didn't have enough time to make everything polished and also add music. Normally in the jams we do we normally don't do much work for a day and then start, so our most fatal flaw is time management but we hope to improve on it. Anyways, thanks for the review!
I thought the concept was good, but I couldn't figure out how to avoid falling asleep when going for things towards the bottom of the screen.
Yeh, a bit of a game design error on my part. You kind of have to time the sleep correctly and know when you energy is running out, then it would probs work.