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Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #89 | 1.429 | 2.333 |
Concept | #90 | 1.429 | 2.333 |
Enjoyment | #91 | 1.225 | 2.000 |
Overall | #95 | 1.225 | 2.000 |
Use of the Limitation | #100 | 0.816 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 of us developed the game: his Gmail charcrea01@gmail.com.
Software used
Unity Engine
Cookies eaten
If biscuits are counted, then it'll be 6. Just today.
How was your experience with Mini Jam?
Fantastic. It went well, I guess. Nah. No feedback. All i can say is This is fun. Thank you.
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Comments
Nice game, the enemies were terrifying lol and I enjoyed the weapon mechanic good job :)
Thank you!!!! <3 <3
It was pretty cool. I like the weapon changing mechanic, it makes me want to play more to see what weapons the game has. Enemy spawners should be invisible though. And as other comment said I don't see any card mechanics in this game.
The card mechanic should be the weapon changing. But we run out of time, And thats super unfortunate. Sorry im new to this, But Thank you still for the comment, really appreciate it. <3
I can see the doom influence but theres a lot of things that feel wrong here. Shooting does have recoil even though its kinda choppy tbh. Bullets are broken.If you keep shooting it does a weird thing that removes all your remaining bullets and switches your weapon. Cool concept but needs some more things to work.Good luck~
Btw might have missed it but are there any card mechanics here? Didnt find one :/
The switching weapon upon killing enemies should be the card mechanic but we ran out of time. But thanks for the comment! Appreciate it.