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Give 'em Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #50 | 2.786 | 2.786 |
Concept | #62 | 2.571 | 2.571 |
Overall | #69 | 2.321 | 2.321 |
Use of the Limitation | #70 | 1.929 | 1.929 |
Presentation | #72 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lead Programmer: Kayakaga Programmer: NombiZombi Music Producer: Aiden 2D art: GrimGlory 3D art: daywalker
Software used
Unity3D
Cookies eaten
I almost starved to death but I'm eating one now, so I'll be alright
How was your experience with Mini Jam?
only 5 hours of sleep for 3 days - exhausting, but we made a game yay!
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Comments
Progamer tip: Press E to heal yourself at any time.
Really cool game reminds me to ghost runner
I really like the main idea, it has a lot of potencial, it would be nice if the wall running wasnt fixed to just a few wall. Also, maybe exploring the idea of adding some kind of hook, for even more movement could be interesting. Great prototype! It remainded me of mirror's edge :P
I liked the movement but i think there is not much response regarding shooting in general . I think adding projectiles instead might fix it tho.
The wallrun and slide feel really nice once you get used to it!
Thanks for your feedback! Yeah I noticed that new players tend to be not so used to the controls as I expected them to be, eventhough I used as a reference some wellknown parkour games.
Nice movement although it was hard to freely navigate with a laptop, the game feels good reminds me a bit of Dani's "Milkman Karlson", i did notice a visual bug on the ennemies, and their AI doesn't follow you properly so if you go upstairs it followed me a bit then stopped.
great game tho !
Ahh * inhales* MILK GAAANG! jk I don't really like his new stuff. I was there on the 2nd devlog of "Off the sticks" back when Dani wasn't so thic . Every video after he stopped working on "Off the sticks" is weak. Really liked his idea "physics based 2d game".
Nice movement mechanic.
Thank you! I was referencing titanfall 2's movement system, but 3 days isn't enough for something like that. I wanted to make it that you build up momentum the more you don't walk ( travelling only by sliding/wallrunning) but in this prototype you can only build up momentum by sliding.
The movement is super nice...great game for a prototype..cant wait to play the full version!
Thank you for your feedback. Consider following my itch.io page in order to be notified when the game is updated or maybe my Twitter: here
Pretty nice movement,I liked the wall slide you could do. but the shooting isnt that engaging or too fun,but good job anyways!
Thank you for your feedback! Yep I know xD. First thing I'm gonna do in next update is delete the AI and attack scripts and remake them. Movement is sometimes junky in particular cases when play-testers(my friends) played it, but other than that I'm pretty satisfied with the movement, movement took me 2/3 of the time given, so no time for polish or better fight mechanics.
Yeah i can reallate, usally I end up with one day left to create all the art for my game. But i think its better than creating a bad game with good visuals.