Congratulations on the delivery of your game and for risking a first game in this engine. Even though it was a prototype, I missed a sound feedback and the art could have followed the same line: or everything pixel art, or everything flat, or everything drawing on the paper (loved the boss hahaha). I would place the timer on the top HUD. I also suggest calibrating the jump better or making it clear that a jetpack. Also puts the controls at the beginning so the player knows what to do. It took me a while to test the buttons to know which one was a jump. Again, congratulations on the work! If you can, evaluate mine too. It's BOSSMOJI
Play game
Scaredy-Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game play | #6 | 3.286 | 3.286 |
Respect of the limitations | #6 | 4.571 | 4.571 |
Deliciousness | #7 | 3.143 | 3.143 |
Game design | #9 | 2.857 | 2.857 |
Overall | #9 | 2.633 | 2.633 |
Graphics | #11 | 2.571 | 2.571 |
Music | #16 | 1.000 | 1.000 |
Sound effects | #17 | 1.000 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Team Members
Me
Cookies Eaten
like 10 or 12
Leave a comment
Log in with itch.io to leave a comment.