Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tchorne

73
Posts
11
Followers
A member registered Nov 02, 2015 · View creator page →

Creator of

Recent community posts

Very satisfying when lining up multiple enemies in one shot!I wonder if it would be fun if cubes didn't disappear after firing so each shot influenced where you need to move next, just an idea. Great work!

Music was creative commons - cited on title screen
Human model and original sound recordings were public domain
All other work is original

Team Hawk
Thomas Horne - titanium64
Justin Koops - jedikoops

Excellent work! You already did a bunch in the 48 hours but with a few more upgrades and polished movement it could make a genuinely solid game.

This really is the dark souls of games where you play as a tomato trying not to get turned into a burger

This really is the dark souls of games where you play as a tomato trying not to get turned into a burger

2 seconds in I ran straight through a door and clipped out of bounds which was admittedly pretty funny.  The visuals are clean and the gameplay is fun!

The idea definitely has potential

what a powerful story. The music was so soothing too

what a powerful story. The music was so soothing too

The game feel is on point!

The art is very clean! The leaderboard is nice as well

It's a bit obscure but the idea itself is quite creative!

dang those combos were satisfying

This game is genius!

The game has some surprisingly fluid combat for something so simple. Keeping the dice airborne has this really satisfying feeling like building a really high combo in an action game, especially when it repeatedly bounces on an enemies head. A more advanced combo system could totally be built from this if given more time. Great game overall :)

Thank you for the compliments and insights :)

You make a lot of good points with your tips. My teammate actually had the same ideas for the icons but I didn't think it was necessary- definitely an oversight on my part because I got them confused sometimes too. 

Range bonus is kinda hard to notice because the attack range isn't directly displayed anywhere and each unit starts with a different one. Psionic and Swordsman had 1, brawler and healer (i think) had 2 and spear had 3. The +1 and -1 range modifies those values, its easiest to notice when you give psionic or swordsman the -1 range card because then they have 0 range and can't attack at all (a bit of an oversight once again). 

I  didn't make the attack phase automatically begin after moving because I wanted to allow the player to continue moving if they misclick or something and didn't use up their full move speed, but in hindsight that was totally unnecessary because of the 'undo move' button. 

Finally I was planning on making the healers thing green but I just kept forgetting and never ended up actually doing it.

Once again thank you for the detailed feedback, I really appreciate it :)

Good choices for sound effects, they really help with the game feel :)

Has potential!

Nicely hectic 

That volume slider was pretty sick

Got to 30 and I'm calling that close enough :). Really nice visuals and game feel

The instructions on the page are actually the revised, shortened version. If I had a few more hours I would've for sure added an in-game tutorial. I'm very glad I decided to add the autocomplete last minute :)

Too relatable

Good concept, requires a lot of planning and strategy

Anime Dice Women.

Very crunchy

Plot had me in tears

I think I somehow flipped the gecko around and got him stuck to the other side of the wall, that was funny

coming up with good comments is hard, it was a good beat tho

One of the best ideas I've seen so far, the only issue is how easy it is to soft-lock by putting a box in a bad position and then leaving the room but I'm sure you're aware of that already. Other than that very good game.

Pretty confusing but great atmosphere and presentation

Great back and forth mechanic! I think adding a mechanic where you can see the positions of enemies/bullets are in the other world could make the game very interesting.

Could be a great puzzle game if the movement was further polished

Best 2-characters game I've played so far

Great art and music!

Very challenging!

cool