Very original concept and use of the limitation, I enjoyed it! I really liked the soul shop, although I wish it had been explained in the rules section because I didn't even know about it until I had already let 11 souls escape, but it seemed well balanced. I think sometimes the souls appear a little too close to the edge of the screen, and they can be hard to see. I like the mechanic of switching colors, but I almost feel like the colors should be bound to keys to change because getting from one color to another quickly can be impossible at times with how the souls are scattered. I had a big problem with the music though, I think there was some kind of bug because I heard 2 audio tracks playing at the same time and they were colliding and it sounded awful, I had to mute it after a minute. Clearly this was not intentional so I hope you find out how to fix it as the music did sound nice before that happened. Some sound effects for when the souls appear and get sucked in would be the icing on the cake too!
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Bring Me To Heaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #25 | 3.164 | 4.143 |
Enjoyment | #31 | 2.728 | 3.571 |
Presentation | #32 | 2.837 | 3.714 |
Overall | #34 | 2.946 | 3.857 |
Use of the Limitation | #36 | 3.055 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Gimp 2
Cookies eaten
A bunch
Comments
Made it to 3040!
I was pleasantly surprised by the existence of the upgrade shop. The difficulty curve was a bit static with long periods of time without anything happening, but overall I thought the mechanics and concepts were fun. I appreciated the architecture of the house, and felt a bit evil hoping for the taxi to run over more people so I could do my job :P
Submitted
Shadows of BurdenCool idea :) I had a fun collecting the souls- although struggled to get the colour to match when too many died at once.
Adding a store was a nice touch :)
Submitted
Sheep go to Heaven
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