Fun and stressing. Love it!
Dakhaimie
Creator of
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That was unexpected... art style is nice, music pretty cool (even if it would turn me crazy after more than 10 minutes :)) and the idea to switch between different "weapons" depending on the flies you ate is just perfect!
Few points for improvement: we can get stuck in the thin platforms, when jumping through them, but not going high enough... And the lerp on the camera migh be too high: I once died in the swamp even before the camera was on it :)
Wacky concepts are my favorite (but you still need to have a certain level of consistency :)).
I fully agree we should be able to jump through thin platforms... but well... first time I was making a platform genre kind of game and I didn't have the time to find out how to do it. I'll learn it next time I'll do a platform game :)
Pretty nice game! The idea is fun, the colors are pretty and the art style is cute.
Even if the kind of ennemies evolve, the game turns out to be a bit repetitive after a while.
Some ideas of improvement: being able to go faster, the ennemies could destroy the constructions, use the collected start to purchase improvement (going faster, pulling the construction faster from the pool, etc).
Really cool game who made me play again and again!
I just think it would have been nice to explain we need to drag and drop the ennemies, once colored to the turrets to improve them, as it took me a bit of time to understand that :)
Oh, and maybe also indicate the turret level, to know which ones to upgrade first :)
This cloud clearly enjoy its job!
I think we should know how many souls are on the clouds, since we have a limitation to 3 souls, but they are all at the same place, so can't know if there are 1, 2 or 3 souls :).
And I guess a bit more difficulty would be awesome (the imps are not agressive enough to be a threat)
The idea is nice. I guess having some updates or new kind of fireballs ould make the game more exciting. The music is pretty.
I believe you have used different visual assets with different resolution (angel, wand and portal) which make a lack of coherence. I would have loved all the assets to be pixel art with the same resolution than the angel :)