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The Reaper's Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #61 | 1.940 | 4.000 |
Use of the Limitation | #62 | 1.698 | 3.500 |
Overall | #65 | 1.516 | 3.125 |
Presentation | #65 | 1.455 | 3.000 |
Enjoyment | #73 | 0.970 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Cookies eaten
two brownies
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Comments
Wow, this game is DARK! Like literally, can't see much without boosting my monitor lighting. A black ground with a slightly lighter background, and the limited vision effect...
I do like the concept - flying over a town as the Grim Reaper, looking for your next victim between a crowd. A nice "needle in the haystack" game that would test your attention.
How it functions isn't exactly clear, tho.
The game description mentions different towns, but I can't seem to spot a clear divide between the different buildings, and most times when I try getting to Town 3 I just find myself at the edge of the map.
I start next to town 1, and the buildings at the end of the other side are obviously town 3... but where does town 2 start and end then?
I will give this a few more tries, but so far I haven't been able to get even one victim right, ahah.
Sadly the time limit of the Jam are an understandable barrier, but you can still carry something out from this! As I said before, the concept seems intriguing to me. It would be great to see a more refined version of this.
I had a couple ideas for creating a clear divide in the towns, but I took to long to get to it and didn't have enough time. I'll have to work on my time management more next time. Thanks for the feed back.
Also, I thought it might be too dark, but it work for me at the time, so I didn't bother with it. I'll mess around with the lighting though.