This game was really good fun and I particularly enjoyed the sound effects and aesthetic. The areas were cool and felt like they all had something new, and I liked the touch of being very generous with where the player could kill enemies from. One thing I would change is that when you die after the first few sections it can feel frustrating to have to redo what are now the easy sections, but I enjoyed it nonetheless. It was fast paced and the fast and agile controls really sold the robot to me, though it would have been nice to have an indicator of what they were and some of them didn't feel very intuitive, such as the A key not meaning jump. The style was chosen really well and felt very immersive, and as I said before the sounds made it feel very juicy and sold the robot and machinery vibe. Awesome game!
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Power Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #38 | 3.484 | 3.484 |
Overall | #47 | 3.371 | 3.371 |
Use of the Limitation | #58 | 3.645 | 3.645 |
Enjoyment | #59 | 3.097 | 3.097 |
Concept | #64 | 3.258 | 3.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ancaria Nova - MartinLagman
Software used
Unity, Aseprite, Reaper, BeepBox
Use of the limitation
For this jam limitation, we chose the 4 color palette "Nymph GB Palette" by Kerrie Lake, with the addition of white for 5 colors. With this palette we tried to go for a "GB feel", so we also used the GB aspect ratio. The 5 colors limit was a little difficult but fun.
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