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aaaaAAAAA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 4.417 | 4.417 |
Overall | #10 | 3.813 | 3.813 |
Presentation | #12 | 3.917 | 3.917 |
Enjoyment | #12 | 3.417 | 3.417 |
Use of the Limitation | #23 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mewore/burobuкотscream
Software used
Godot, Krita and SFXR
Use of the limitation
I took it up a notch and made the game scramble the inputs as if they weren't already uncomfortable (or, should I say, chaotic) enough.
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Comments
I didn't notice the control scrambling initally lol, had me very confused for a moment. The screenshake after getting to the A's is great lol. Really good job!
I love the concept of this game! Could be a lot more enjoyable if were for chaotic control limitation. Very good job! Did find a possible bug, when standing next to landed blocks, you still take damage from them.
This has a very cool concept! Tapping "a" to scream and recharge HP is probably one of the best ways to regain health that I have ever seen in a game.
As the others have pointed out, the controls do get in the way a little :( Maybe in a post-jam version you could keep the key binds the same throughout the full game. Either way, awesome work!
The aesthetic is great and the concept is pretty cool. I do feel like the limitation makes this game less fun than it could be though.
Realy enjojed the style :)
Firs let me say thanks for having a Linux build that actually works! The art and concept are really good. The controls though were not very good.
Overall great game. :-)
Love that. Sadly like in most of this games, the controlls get in my way of realy enjoying playing it
This has got to be the best implementation of the limitation and chaos with those scrambled controls very well done.