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A jam submission

Rocket ManView game page

[PROTOTYPE] Rocket Man (mini jam)
Submitted by xCrazyMonkey — 5 hours, 24 minutes before the deadline
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Rocket Man's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#931.3332.000
Use of the Limitation#941.3332.000
Overall#961.2921.938
Concept#971.3332.000
Presentation#971.1671.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Game Developer: xCrazyMonkey - https://linktr.ee/tjindevelopment

Software used
Unity Game Engine

Use of the limitation
Seesaw in the game. You need to use weighted blocks to progress.

Cookies eaten
I think 2, I'm not sure. During the jam I had loads of fruit. I try to be a healthy guy.

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Comments

Submitted

Everything looks good, and the world is quite dynamic.

Audio would have really rounded out the presentation. I always feel like a little bit of effort in this department goes a long way--some free to use tunes, a few old-school sound effects from bfxr, and the game world feels much more alive.

After respawning, I often experienced a bug where the character would turn sideways, and I couldn't get him right side up again. Screenshot below.

Did you forget to constrain the Rigidbody2d on the Z axis? That might be the problem. ;-)


Submitted(+1)

I think you need to make your player speed etc. framerate independent. I could jump so high that the seesaw puzzle was pointless. Look up Time.deltaTime to see what I mean.

Developer

Thank you for your feedback!

I shall look into the frame independency of the player movement. 

This game is far from finished. In the next version I will have it improved.