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Rocket Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #93 | 1.333 | 2.000 |
Use of the Limitation | #94 | 1.333 | 2.000 |
Overall | #96 | 1.292 | 1.938 |
Concept | #97 | 1.333 | 2.000 |
Presentation | #97 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Game Developer: xCrazyMonkey - https://linktr.ee/tjindevelopment
Software used
Unity Game Engine
Use of the limitation
Seesaw in the game. You need to use weighted blocks to progress.
Cookies eaten
I think 2, I'm not sure. During the jam I had loads of fruit. I try to be a healthy guy.
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Comments
Everything looks good, and the world is quite dynamic.
Audio would have really rounded out the presentation. I always feel like a little bit of effort in this department goes a long way--some free to use tunes, a few old-school sound effects from bfxr, and the game world feels much more alive.
After respawning, I often experienced a bug where the character would turn sideways, and I couldn't get him right side up again. Screenshot below.
Did you forget to constrain the Rigidbody2d on the Z axis? That might be the problem. ;-)
I think you need to make your player speed etc. framerate independent. I could jump so high that the seesaw puzzle was pointless. Look up Time.deltaTime to see what I mean.
Thank you for your feedback!
I shall look into the frame independency of the player movement.
This game is far from finished. In the next version I will have it improved.