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jacobgreendev

34
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A member registered Apr 20, 2020 · View creator page →

Creator of

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Very fun - finished all apart from level 8 obviously. Simple, and more importantly intuitive, mechanics that are well built on by the end of the game. Straightforward style suits the game well - this might make a good mobile game in face! Enjoyed it a lot, great job!

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I love it. It's a simple premise executed with a measure of style. The little sounds all of the objects make when you pick them up and the instrument hits when you interact with them are great. The visual style is strange but also I quite like it, and the music is awesome too. Great job!

Getting stuck is part of the process I guess! To be honest, making this game and in such a short time, I would actually love to make a longer, better version with more of a story. Maybe I will. Thanks for the feedback!

Very strange game. I like it. If you use the 90 degree turn on the square (like a moron), the cylinder will be the wrong way and you will have to restart. I wish there was an option to disable motion blur, but apart from that the game looks great.

I was a bit confused about the goal of the game - I managed to beat the boss by dying and luring it to spawn. I couldn't figure out if the shop was functional. With some added functionality it could be a good start. Nice job :)

Cool background

There were a few bugs I encountered: you can pick up coins multiple times, and when you get heavy enough your movement speed turns negative - make sure to clamp those values!

I think you need to make your player speed etc. framerate independent. I could jump so high that the seesaw puzzle was pointless. Look up Time.deltaTime to see what I mean.

Did you make the music? Really funky! I liked the use of the limitation.

I'm not sure if I got a good or bad ending, probably neither. I liked the varying characters and the art style is very nice

I liked the style, I enjoyed the weight mechanic - building up weight to slam down onto a slime was very satisfying. A bit frustrating at times as there were no checkpoints, but maybe that's my fault for failing so often.

I like the idea a lot. I feel like it's a bit subjective so I didn't manage to finish it. Still fun nonetheless.

Cute, simple, consistent. I liked the running commentary, it added personality. I know that weight was involved, but not entirely sure if the old button on pressure plate mechanic counts as a weight mechanic. Either way, fun game.

Fun game. Some of those jumps are very precise! I liked the art style, it was nice and consistent. The controls felt responsive and the puzzles were nice.

Simple, fun. Controls were responsive, music was funky and the the art style had the same charm as a good mid-2000s era flash game.

I didn't feel like the shotgun was worth the weight penalty. Rifle all the way.

Thanks so much, I appreciate the kind and honest feedback! I definitely agree with the landmarks - it was tough to make certain things obvious from a distance, but if/when I go back I will certainly try.

Thanks!

Thanks! The darkness seems to be a bit of a consensus, will definitely fix it after the rating period.

They are repair droids, after all.

Nice idea, fits the theme perfectly! Didn't manage to complete it because I got softlocked on one level (admittedly, my fault because I filled my items with no way to use them)

Thanks for the kind words! Yeah, a couple of people have mentioned the droids being a bit difficult to see, so I'll definitely make them more visible after the rating period is over, and add some visual hit feedback too. 

Thanks! That means a lot, especially coming from the creator of Sunburn ^^

Awesome game, great atmosphere. Perfectly fits the theme. Getting to the point where I could just fly around and destroy anything in my path felt great.

Thank you :) I agree the drones are quite hard to see (they turned out much darker in the WebGL build for some reason) - I'll make them a bit more obvious after the rating period is over.

Thanks! I will definitely add some sort of feedback when the rating period is over :)

Web version worked fine for me but better in fullscreen - issues might be to do with confined cursor?

Fun game, glad to see all the tricks from Getting Over It work - the player flew out of the lift at the top and my camera got stuck. I'll assume I win anyway ^^

Thanks so much!

Thanks :) The screws were originally going to be the objective but I changed them to just be a sort of boost, so not a glitch but maybe a bit nonsensical.

Thanks! And yeah, I definitely agree with you there.

Fun! The gates add some well needed control.

Really fun, great presentation. Nice job!