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Pirate Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #76 | 1.925 | 3.333 |
Concept | #79 | 2.117 | 3.667 |
Overall | #88 | 1.684 | 2.917 |
Presentation | #88 | 1.540 | 2.667 |
Enjoyment | #97 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Devomi
Software used
Unity, Blender, Gimp, VisualStudioComunity2019
Use of the limitation
The player can collect coins like in mario, but the coins add weight so when you have a lot of coins on yourself you cannot jump so high.
Cookies eaten
9
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Comments
Somehow it reminded me of the first Prince of Persia, nice idea making the collectables weighted. Could've used a restart button, nevertheless good first attempt.
Thanks, I will be working on a first update the next weekend. I will make sure I add a restart button.
Very cool use of the limitation, factoring weight into platforming. Short, but not a bad puzzle. Great first effort. Also, the visuals are great.
A couple of suggestions:
-The main character should move a bit faster. When the movement is too slow, it feels frustrating for the player.
-Add some music and sound effects. A little bit of effort goes a long way in the audio department--even mediocre sound effects (as long as they're not too grating) make the game world feel much more alive. You can look into the utility bfxr to create old-school sound effects, and look in the Unity Asset Store for free music you can use in your projects.
Thanks a lot for the feedback, I will look into music and sound effects.
Needs a way to restart when the mechanics are so punishing. Good job on making your first game though!
Thanks for the feedback, I kinda forgot about the restarting thing :D