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A jam submission

Pirate TempleView game page

My first game, you play as a pirate in a temple the goal is to collect all the coins but there is a catch.
Submitted by Devomi (@GameDevOmi)
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Pirate Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#761.9253.333
Concept#792.1173.667
Overall#881.6842.917
Presentation#881.5402.667
Enjoyment#971.1552.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Devomi

Software used
Unity, Blender, Gimp, VisualStudioComunity2019

Use of the limitation
The player can collect coins like in mario, but the coins add weight so when you have a lot of coins on yourself you cannot jump so high.

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Comments

Submitted(+1)

Somehow it reminded me of the first Prince of Persia, nice idea making the collectables weighted. Could've used a restart button, nevertheless good first attempt.

Developer

Thanks, I will be working on a first update the next weekend. I will make sure I add a restart button.

Submitted(+1)

Very cool use of the limitation, factoring weight into  platforming. Short, but not a bad puzzle. Great first effort. Also, the visuals are great.

A couple of suggestions:

-The main character should move a bit faster. When the movement is too slow, it feels frustrating for the player.

-Add some music and sound effects. A little bit of effort goes a long way in the audio department--even mediocre sound effects (as long as they're not too grating) make the game world feel much more alive. You can look into the utility bfxr to create old-school sound effects, and look in the Unity Asset Store for free music you can use in your projects.

Developer(+1)

Thanks a lot for the feedback, I will look into music and sound effects.

Submitted(+1)

Needs a way to restart when the mechanics are so punishing. Good job on making your first game though!

Developer

Thanks for the feedback, I kinda forgot about the restarting thing :D