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A jam submission

RADIATION CORPERATIONView game page

hope is IRRADIATED
Submitted by OliverWilliamWalker (@OliverGameDev) — 2 hours, 22 minutes before the deadline
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RADIATION CORPERATION's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.7144.714
Overall#133.9113.911
Concept#223.7863.786
Use of the Limitation#383.8573.857
Enjoyment#383.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Game - Oliver William Walker : @OliverGameDev | Music - Richard Collins : @rdscollins

Software used
Unity *finger guns emote*

Use of the limitation
Controls are playable with one hand WSAD and SpaceBar

Cookies eaten
2 we had a new house mate move in and she made cookies, no lie

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Comments

Submitted

I wish you had a downloadable version, because the browser version feels unplayable to me :(

Developer(+1)

Really sorry :( Next time I will be sure to add this. 

Submitted

its really good , the art , the envaiorment it feels good , but the frame rate is very low

if it  downlaodAple and wepgame in the same time it will be better cus its too heavy

for my browser , but find such big idea on a game jam is amazing !

Submitted

this was fun and the appropriate level of difficulty for driving a spaceship, music was great as well!

Submitted

Wonderful atmosphere, the aesthetics really captured the feel you were going for. Love the spatial presence of the UI, tho the wonky controls made it rather difficult to navigate at times. Seems like lots of care was put into the environment, and it really shows! 

I can see a full game made from this where manoeuvring is part of the challenge befitting the scenario, though it would have to be refined a bit to not cause undue frustration.

Good job!

Submitted

I really like this. Fantastic visuals and sound design, music - really set an amazing atmosphere. I think the controls were a bit tricky to navigate, but you've already commented on that - only so much you can do in a few days! I think with a bit of extra polish this would be a really amazing game. Really good work. Love it. 

Submitted

Woah, this game looked incredible! The environment felt very well made, and I loved the general aesthetic of the game. It worked the whole way through and all the effects helped add to the experience too. The gameplay was unique too, and was well done for a 3D jam game. It was difficult to get used to, and maybe my eyes aren't too good but I did end up missing quite a lot of the energy powerups - I suppose it's not something you can really fix in 3D, but it'd be great if you figured something out there. Something else to do would've been nice as well, as a lot of the time I was just angling myself towards the next powerup and then holding down space - although doing something else would probably take away from the atmosphere of the game, so it's not that big of a deal. The sound design really helped the atmosphere too and it was a good fit for the game. I really enjoyed this entry, and I think it worked very well - brilliant work!

Developer(+1)

Thank you ten thousand Cakestorm for such a lovely detailed thoughtful review of my game! You're right I would have loved to have done more with the powerup and the guidance though the level allowing for more freedom and flow. The audio was done by Rich who is an amazing composer and was a joy to work with. I'll be sure to send him a message letting him know you enjoyed it. Thanks again friend, you made me smile. :) 

Submitted(+1)

Very good atmosphere and neat visuals! The movement are a little bit hard to manouver tho :D 

Good job either way

Developer

Thank you! But yes the movement would be where I'd love to spend more time improving things. Thanks for playing friend!  

Submitted(+1)

cool graphics and music, the camera move a little weird, but overall pretty good game!

Developer(+1)

Thank you Puzzlebeast! Yeah it wasn't perfect for sure but glad you enjoyed! :) 

Submitted(+1)

Hey, that look's awesome. It made me think of Cloudpunk. One lil' correction i would make is to go to Project Settings -> Input -> Axis and disable arrow key movement on Horizontal and Vertical because I can technically play with two hands.

Developer(+1)

Ahhhh yeah that's a great point I hadn't thought of that. :/