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A jam submission

Professor XView game page

Game developed for Mini Jam 76 - Radiation
Submitted by lincolnh0 — 1 day, 2 hours before the deadline

Play game

Professor X's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#952.3573.333
Enjoyment#971.8862.667
Overall#1052.0032.833
Presentation#1061.8862.667
Use of the Limitation#1211.8862.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
Keyboard driven gameplay; Still uses mouse for menus but hopefully this doesn't violate the rule

Cookies eaten
0

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Comments

Submitted

Fun idea! I found it very hard to aim, given that the move keys immediately set the rotation of the player. I really like the idea of different progressions if you choose to drink the radiated water! However, once I drank enough that the controls were randomized, it was completely unplayable since I had no control over the player. The progression thing is a really good idea, just need to careful what types of changes they'll make to the player!

Nice job!

Deleted 1 year ago
Submitted

Hey, I tried playing this on linux, but keep getting the following error a second into playing:

Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
nvc0_screen_create:1111 - Error allocating PGRAPH context for M2MF: -22
libGL error: failed to create dri screen
libGL error: failed to load driver: nouveau
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) UHD Graphics 630 (CFL GT2)
 
Mono: Log file is: '/home/me/.local/share/godot/app_userdata/Professor X/mono/mono_logs/2021_03_22 21.04.39 (23853).txt'

Unhandled Exception:
System.TypeInitializationException: The type initializer for 'System.Random' threw an exception. ---> System.DllNotFoundException: System.Native assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) Interop+Sys.GetNonCryptographicallySecureRandomBytes(byte*,int)
  at Interop.GetRandomBytes (System.Byte* buffer, System.Int32 length) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0 
  at System.Random.GenerateGlobalSeed () [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0 
  at System.Random..cctor () [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0 
   --- End of inner exception stack trace ---
  at Level.SpawnMob () [0x00016] in <bbdaafbbca8c44e3b77bd811c228c364>:0 
  at Level._on_Timer_timeout () [0x00009] in <bbdaafbbca8c44e3b77bd811c228c364>:0 
Deleted 1 year ago
Submitted

Nice little game that works fine 👌