Thanks for playing :) The controls are taken from the game Boxhead, on which I was trying to base my entry. But mouse control would have been a lot nicer to play with, yeah.
Nikl
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Thank you. The background music is from https://ansimuz.itch.io/. All other audio is from me.
The game kept me on my toes, nice. For the games pace I would have liked some easier controls. For example reducing the number of spells to two and putting them on ‘q’ and ‘e’ would leave 1-4 for leveling up skills. Maybe that would make it a bit easier. At least I barely used my spells because the controls are further away from WASD. Appart from that the already mentioned effects for getting damage or attacking would really go a long way. But like this it is already a nice acomplishment and fun to play!
This is awesome. I love the idea and both characters are really funny. The twist with the hero going for the chests first makes the levels very interesting and you get quite busy dodging all the incoming attacks. I thought the last level got me… While the hero was busy I was down to one heart and surrounded by spikes. The surprise saved me :) Nice job!
Great idea, nice art and funny bits of story! I ran into a few issues with the controls (e.g. how to connect items with lines; I couldn’t connect the end of a line and had to restart), but a restart fixed that. For me, as a memory game noob, it would have been helpful to be able to reduce the number of items per hero and/or the number of pre and suffixes. But of course, settings like these are not really in scope for a 1-week submission. Very neat game, thank you!
This is a great game! I can see that a lot of work went into this and it looks and plays really well! It’s a shame that there are only two ratings so far, I hope you will get more people to play it.
One thing that might help: The “you can’t go back” rule is an interesting mechanic, but I had to read the p.s. on the game page to find it. I was confused since I kept losing without running out of courage. It also makes you lose fast sometimes because you don’t know that the next step will not reveal new adjecent islands, so how do you know not to do the step(please correct me if I’m wrong)? Maybe you could outline the edges of the world?
Nice interpretation of the theme and cool idea to fulfill the limitation. Good job!
I think it would be very helpful for people to play and rate this game if there would be support for WASD / arrow keys controls. Multiplayer games sadly already get played less, but the controlers give another restriction (I am for example one of those weird guys that don’t even own one ^^). From what I saw the game looks interesting and the concept sounds fun!
Short, but fun! The art is perfectly fine for a jam game in my opinion and the music also fits well. Maybe the asteroids could get some sound effects, too?
I had two minor issues: I was able to move out of the screen and I think the position of the fuel was not optimal. It was so close to the right screen edge that I died a few times from an asteroid without the chance of seeing it coming/evading.