Hey, I tried playing this on linux, but keep getting the following error a second into playing:
Godot Engine v3.2.3.stable.mono.official - https://godotengine.org
nvc0_screen_create:1111 - Error allocating PGRAPH context for M2MF: -22
libGL error: failed to create dri screen
libGL error: failed to load driver: nouveau
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) UHD Graphics 630 (CFL GT2)
Mono: Log file is: '/home/me/.local/share/godot/app_userdata/Professor X/mono/mono_logs/2021_03_22 21.04.39 (23853).txt'
Unhandled Exception:
System.TypeInitializationException: The type initializer for 'System.Random' threw an exception. ---> System.DllNotFoundException: System.Native assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) Interop+Sys.GetNonCryptographicallySecureRandomBytes(byte*,int)
at Interop.GetRandomBytes (System.Byte* buffer, System.Int32 length) [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0
at System.Random.GenerateGlobalSeed () [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0
at System.Random..cctor () [0x00000] in <46e2faba55964e57bc4a72159b9574b8>:0
--- End of inner exception stack trace ---
at Level.SpawnMob () [0x00016] in <bbdaafbbca8c44e3b77bd811c228c364>:0
at Level._on_Timer_timeout () [0x00009] in <bbdaafbbca8c44e3b77bd811c228c364>:0