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Blue Bad Yellow Good's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #95 | 1.925 | 3.333 |
Presentation | #100 | 2.117 | 3.667 |
Use of the Limitation | #105 | 2.117 | 3.667 |
Concept | #105 | 1.925 | 3.333 |
Overall | #105 | 2.021 | 3.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me
Software used
Eclipse, Krita, 7z
Cookies eaten
77
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Comments
Really great, enjoyable to play, pretty, and also the difficulty is well balanced. I mean its really difficult but seems possible to win !
Ahah thanks!
Well yeah, difficulty is often an headache to balance, it's either too easy or too hard :s
I tried a lot of different settings that i'm not even sure if it's possible to beat the game actually xD
Really fun game. I managed to get to wave 24 :) It was an interesting game and I enjoyed playing it. Really amazing to make a game like that in java in 3 days. Good job :)
If you have time also check out my game and rate it :)
Thanks! Glad you had some fun with my game :)
I made it in 2 days, and it was not really hard to do honnestly
I will try your game ;)
I think this needed a bit of sound, and a bit more time between waves or the ability to split your guys up. Depending on luck, sometimes the enemies spawned across the screen and it wasn't really possible to reach them before they reached the crystal. The concept is neat, but I feel like there's not much room for player skill here. It's pretty much just "click where the enemies are."
Thanks for your comment :)
Yes you are right, this game doesn't let space for the player skill unfortunatly. I tried a version with selectable units as you suggested but it was a click fest, much more nervous that I wanted to
Game's lacking some items or other mecanics too xD