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I think this needed a bit of sound, and a bit more time between waves or the ability to split your guys up. Depending on luck, sometimes the enemies spawned across the screen and it wasn't really possible to reach them before they reached the crystal. The concept is neat, but I feel like there's not much room for player skill here. It's pretty much just "click where the enemies are."

Thanks for your comment :)

Yes you are right, this game doesn't let space for the player skill unfortunatly. I tried a version with selectable units as you suggested but it was a click fest, much more nervous that I wanted to

Game's lacking some items or other mecanics too xD