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A jam submission

CollectYourCourageView game page

Submitted by efeberk — 12 hours, 17 minutes before the deadline
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CollectYourCourage's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#323.3003.300
Use of the Limitation#353.3003.300
Overall#522.9252.925
Enjoyment#602.7002.700
Presentation#832.4002.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Efe

Software used
Unity

Cookies eaten
2

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Comments

Submitted(+1)

A little difficult. But it's interesting that each stage has a different concept.

One really small point.

In the first stage, the player collects keys.

However, keys are usually one-to-one correspondence. It looks like a very important item in terms of representation.

In the game, it doesn't matter which key you collect, as long as you collect 10 of them anyway, but the key seems a bit exaggerated for that motif.

Developer(+1)

Thanks for your feedback :) You're right. I should've used another object  but I'll use anymore. Thank you again for your key point. 

Submitted(+1)

One thing I would recommend is to add visual feedback of some kind when taking damage. I liked the game though. It's got some fun ideas, and I love how much variety there is between levels. Well done :)

Developer

Thanks for your feedback. You're right. With everygame we learn new things. I'll update the game with your advice and new levels :)

Submitted(+1)

Really weird but fun game. I didn't manage to get past the second level/stage but I really enjoyed playing the game. It really had an original concept. The music was also really nice and I absolutely loved it. An amazing game :) 

If you have time please also check out my game and rate it :)

Amazing job buddy :)

Developer

I'm glad you enjoyed! Thanks for your comment :)

I will :)

Submitted(+1)

I like the concept that each level is played differently, 2nd level was a nightmare to pass, I love the mechanic that a gravity changes, but I have no f___ing clue when that happens, I looked at timer, I looked at foodcount, maybe connect the gravity to something of that.

Developer

Thanks for your feedback :) It takes 15 or 20 seconds  to change gravity :D

Submitted(+1)

It was a little hard for me, couldnt get past second level hehe ;)

Developer

Yes, because of courage theme :) I thought the player should take risk and be careful about gravity to collect foods.