Thanks for playing and for the feedback. Both great suggestions I'll have to keep in mind. Also, very impressive pogo skills, and well done making it to the end :)
pixelbrain
Creator of
Recent community posts
The art and music are very good. The game starts out kinda slow, but picked up once I started going through the second area. The platforming and combat challenges are very fun in that area. My only gripe with the controls is that I couldn't see where the tail pull was targeting, and sometimes it tried to pull me through the floor. Overall though, this is a solid entry. Well done!
The presentation is top notch, including the visuals, music, and sounds. The game was pretty fun to play overall. There were some rough edges with the map, some enemy behaviors, and the controls. For some reason, the wall grab/wall jump only seemed to do what I wanted about a third of the time. Still, there's an impressive amount of content/variety here which I can appreciate. Overall, nice work!
The upgrades were cool, and I thought it lasted a good length relative to the amount of content. The bees became a little stale to fight by the end, but otherwise I thought the experience was quite good. I also didn't miss having a map all that much since the level was compact and it was usually easy to remember which areas could be reached with new upgrades. Overall, I was impressed by what you managed to get done in a month while working in 3D, nice work!
Cool game! I haven't seen any upgrade systems like this before with selecting the order that buffs get accumulated, but I like the strategy it adds. Unfortunately, I encountered a bug where the game froze after closing the upgrade menu. I fixed it by clicking resume from the pause menu, but then I couldn't reopen the upgrade menu for the rest of the run. Besides that, I thought the game was well done. There's good variety in the bosses, the aesthetic is simple but looks good, and as I mentioned the upgrade system adds an interesting layer to the gameplay. Nice work!
Nice game! The music, gameplay, and art are all good, and I especially liked the bomb explosion effects. The level design was kept tight, so I didn't miss having a map or checkpoints too badly. I don't know if this was intended, but I actually managed to beat the game before getting the final bomb type. Seems like I hit a switch with a regular bomb that should have required the last bomb type. I was having fun though, so I looked around and found it after ;)
Glad you liked it! The first bit with the spikes was meant to let players know that they have variable jump height, depending on how long or short they press jump. I can totally see the confusion though if you haven't played a game like that before. If I decide to update later, I'll put a notice to make that clearer. Appreciate the feedback and thanks for playing!
Wow I did it! 102 deaths. I'm a huge fan of these types of challenging platformers. My entry is one, however yours did a better job at keeping levels short. I died a lot, but it didn't feel like I was losing progress because the levels were so well condensed. The curve of the difficulty felt pretty spot on too! Definitely one of my favorites from the jam!
Nice game! The idea of the setting is fun and the movement and shooting feel great! Audio is good as well. Some feedback is that the menu UI didn't seem to scale properly to my screen, it was super small. Also, the red text at the bottom during levels blended in making it tough to read. Overall though it's fun to play, well done!
This game is awesome! I've played all of the superhot games and you definitely nailed the look and feel. I did manage to finish the game, and I can say the difficulty curve felt just right and there were always new twists on the mechanics being presented. If I had one bit of feedback, it's that I think the slowmo could still be a touch faster to reduce waiting. Overall, very well done!
Nice game! The art is super well done and I liked the atmospheric music. The gameplay was pretty challenging, but I did manage to see it through to the end (I think?). A bit of feedback is that the collision detection felt off. I died many times when it didn't look like I had touched anything. You could try either making the obstacle colliders smaller or using a separate layer on the player with a more form fitting collider that handles obstacle collision. Overall though I think it's quite a cool game!
Yeah, I've played the Tetris one it's super fun! I don't recall ever seeing an online battle-royale like that on itch before so I'd hoped that using 99 in the title would be alright. I can see how that could be misleading though so I updated the description and tagline to make it clearer. Appreciate the feedback!
Really liked this one. The pacing felt perfect. Your constantly getting upgrades and the waves are very short which lets the real focus of the game be the ridiculous choices. The actual shooting doesn't feel like filler though, it's polished and the constant changes keep things interesting. Very well done!
One of the best-looking jam games I've seen! Gameplay wise, it's pretty fun. I think the difficulty curve could use some tweaking though. I never died and had 23 spare bullets left when I got to the end. I like the concept, and there's definitely a lot of potential to expand on it. Overall, I think you did a great job!
Nice game! Loved the music and everything felt pretty well polished for a three-day jam. The art was nice and felt coherent except for one thing. I feel like the brick texture on the walls tile too often. The player and enemies are made up of big shapes, so having bricks that small feels out of place to me. That's just a small nitpick though, overall, I think you did a great job!
Interesting concept, and well executed for the most part. My main bit of feedback would be to improve the camera. I would have preferred if the camera kept the player centered vertically, instead of scrolling between rooms. Overall though, it's a charming game and I really liked it! I wanted to keep playing just to see what jokes the narrator was going to make next.