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Buggy Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #10 | 3.364 | 3.364 |
Presentation | #24 | 3.273 | 3.273 |
Overall | #30 | 3.023 | 3.023 |
Use of the Limitation | #33 | 2.909 | 2.909 |
Concept | #54 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alchemical Apples
Software used
Godot, Bosca Ceoil, Aseprite, Pyxel Edit
Use of the limitation
You're stealing his fruit!
Cookies eaten
Milkshake
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Comments
fun, simple but very addictive :)
i got claped. alot... I guess we are even now :D
Addicting! I probably played it for 20-30 minutes, my high score is 37. It's really fun :)
It does feel like the player is faster diagonally tho, I think I could escape more easily once I realized that. But it might just be my impression.
Simple and fun. My score was 12. I tried my best, but I think it's low.
That's not too bad! My personal high score is 40, but most people get within the 10-20 range.
Nice, simple idea and great execution!
Great fun! It gets really hard really quickly but that doesn't detract from the experience. The art is cute and the music is fitting.
A simple and not complicated toy, I remember the times of the dandy :) Very nice.
Nice and solid little highscore hunter! (28 for me) Love the cheeky "You are evil because you steal apples" usage of the limitation. The Hand gives me old Zelda game flashbacks, which is always appreciated^^
Main drawbacks as of now: Deaths feel a bit cheap from time to time, some kind of variety in the gameplay would have been awesome and the background tune gets a bit annoying if you play multiple rounds.
Nice game! it does feel that if the hand spawns right above the bug it's a guaranteed lose but it might just be me, playing badly.
Also, at some point I was wondering how many apples does this bug need? they are twice their size ;)
When the hand gets faster, it can sometimes just land directly on you with no time to dodge it. I wanted to fix this and make it more fair, but I only had 8 hours to work on this jam :/